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    Jade Regent

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    Post by Guest Wed Aug 13, 2014 7:45 pm

    Just a heads up, I'm remaking my char

    I'm going to be a bandit by the name of Totino DiGiorno, that goes by the moniker "Red Baron" 
    My calling card is that I ship myself to places in a large crate and when the time is right, burst out and scream, "Its not delivery, It's DiGorno!"
    Then I challenge them to a duel and ask what they want on their tombstone.
    Ippy
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    Post by Ippy Wed Aug 13, 2014 7:52 pm

    Considering were traveling in caravan, I wonder how many opportunities you'll have to pull off delivery.

    But I say stick with the summoner.  When they stop looking away from the crate for a second, summon their own personal house party.  When they return there'll be monkeys.  3+cha monkeys everywhere.  Be sure to prepare 'Mount' in all your level 1 spell slots.
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    Post by Guest Wed Aug 13, 2014 8:05 pm

    See the Caravan works out perfectly tho.You just deliver me!

    But your plan contains monkeys, making it vastly superior...
    FrenchPopo
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    Post by FrenchPopo Wed Aug 13, 2014 9:22 pm

    So I'll go with Childhood Crush: Shalelu

    Str 16
    Dex 7
    Con 17
    Int 6
    Wis 15
    Cha 12

    Human Fighter; Favored Class: Fighter

    Yadda yadda I'll finish this before tomorrow..
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    Post by Guest Wed Aug 13, 2014 10:16 pm

    My giant monstrous monkey that willfully absorbs my many hobbit ass-blasts nearly doubles your intelligence... lol
    FrenchPopo
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    Post by FrenchPopo Thu Aug 14, 2014 8:55 am

    Yeah.. But it looks like I'm the only one in the group so far that has any Con. So good luck with that. Razz

    "I am Groot."
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    Post by Guest Thu Aug 14, 2014 9:21 am

    my con was 4d6 and my int 3d6... meh

    oh and one day blae I'll buy (or create (it's happening)) a bunch of wands of 

    http://www.d20pfsrd.com/magic/all-spells/s/summon-minor-monster

    Instant monkey party!
    Ippy
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    Post by Ippy Thu Aug 14, 2014 5:12 pm

    That spell is best spell. I'm thinking throwing in some unseen servants for poltergeist effects might also be nice... have one of them throwing around confetti or beans or somethings.

    But were you going for half-caster before the dice hosed your stats or something? Or did you just change your mind?

    @French:
    I demand Groot utilizes a different character sheet. That monstrosity is a pain to interpret. Even my excel was throwing up complaints like "wat dis formulae?"
    FrenchPopo
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    Post by FrenchPopo Thu Aug 14, 2014 5:19 pm

    Ignore all the tabs and arrow over to the "Character Sheet I", "Character Sheet II", etc. at the bottom. Maybe it'll calm you down a bit. Razz

    Edit: AND THAT'S GRüT TO YOU!
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    Post by Ippy Thu Aug 14, 2014 5:39 pm

    So if I deleted every other sheet on the workbook and (if the OCD is strong enough) converted it to simpler file type, that'd be okay?

    EDIT:: Also, I'm not positive but I think your CMD is 11 (3 str - 2 dex + 10 base) rather than 14. That fighter AC and initiative... Sad
    Elit3Fla5h
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    Post by Elit3Fla5h Thu Aug 14, 2014 5:48 pm

    His CMD is 12 and his CMA is 4. You add you attack bonus to both.
    Nailo41
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    Post by Nailo41 Thu Aug 14, 2014 6:11 pm

    Backstory:
    Baby T
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    Post by Baby T Tue Aug 19, 2014 11:14 pm

    Ippy i heard you had some ideas with how to properly equip or wagons i was wondering if you could post them so we may discuss this.


    Last edited by Baby T on Wed Aug 20, 2014 5:18 pm; edited 1 time in total
    Ippy
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    Post by Ippy Wed Aug 20, 2014 3:16 am

    I had to rework my plans after a discussion with Elite (Rock's summon counts as a traveler, apparently its a no-no to ditch people in the wilderness to pick up more favorable NPCs, Sandru is a driver and never a guard), which is why this wasn't posted earlier.

    For convenience, this is the list of jobs that I understand our group to be capable of.  I use 'Monkey' for Rockem's mount 'cause I don't know its name.  Sorry, but I don't really get your character sheet.
    Job List

    Travelers
    The above is the setup I recommend.  Everything else in this post is just expository.  I use "Hunter" to refer to scouts that gather food and "Outrider" for scouts that provide security, except there aren't any outriders, ever.  That's because there's a max on scouts but not on guides (who are cheaper to hire), which do the same thing as outriders (they're pointless).  If you ever do see "Scout," it is of the hunter variety.  A few (preferably all) of us should put skill ranks into wainwright so we can repair faster without hiring waste-of-space wainwrights (they do nothing most of the trip).

    In terms of feat/stat selection for our caravan, I highly favor the defensive options.  Our caravan consists of our supplies and important NPCs, any form of loss could be highly detrimental.  Unless there are foes only our caravan can damage, we will quickly outpace (as in have already outpaced) its paltry d6+level damage (which takes significant investment in feats requiring X offense to pump.  Even by then the caravan offensives will really lag behind individual party members, at the expense of all else).  If we for some reason find some mega wagon-mounted cannon, the caravan can probably still put out a decent attack by just converting some travelers to guards (the feats aren't that strong).

    Feats/Stats picks
    Regarding the starting feat, Lucky Caravan and Extra Wagons seemed the strongest.  Circle the Wagons also looked good, but it probably should be passed up until later while our caravan's attacks still hurt things.  It would also require a defense of 3, delaying acquiring Extra Wagons.  I opted for the reroll since 2000gd just can't handle purchases of 3-4 wagons.  I made sure starting mobility was 3, however, so that we can pick it up as soon as it becomes feasible with our funding.  I put the other stat increase in defense so we can start heading towards Circle the Wagons (caravan AC is by far the hardest thing to increase) and Caravan Toughness.  The morale feats aren't really up to par, and only really help once we've maxed out our base caravan statistics/travelers bonuses.

    Discarded Setups
    My first build, edited a few times as I understood rules better.  It has worse stats than the other builds, but is 4 wagons (put the 3rd stat point into defense rather than mobility since we can delay extra wagons longer) and leaves a nice amount of extra money.
    carv

    A modification of the above, the idea of this build was to improve stats via hirelings/less hunters and use a supply wagon full of stores to compensate.  That didn't work so well, but it ended up having comparable stats to the recommend build with more money left over.
    1each

    An attempt at a "bare bones" 4 wagon build where there were no hirelings.  To properly do this, Rock would have to unsummon his friend while the caravan was moving.  The result is worse stats and no extra traveler capacity for NPCs on the road.  Barf build.
    nohires

    EDIT:: now that I think of it I mistakenly included Totino in the party count. Just mentally move him to hirelings and move the "hero" job from him to Elliot. At 1/5 the encounter treasure, he is burdensomely expensive. Optimally we'll trade him out as soon as we max out on spellcasters.
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    Post by Guest Wed Aug 20, 2014 1:26 pm

    Sry about that , my sheets are updated


    I've also updated my back-story so that I've known the party for a few years now. So I guess just mentally change any interaction with me so far that now would seem odd to the appropriate response. ( not knowing where i lived,  not knowing who i was, ect.)


    Bonus: They battle is the same one in  and my back stories


    Bonusx2: The murderous mod of halflings Killed thev's parents thinking they were mine.
    (I should have fully read  backstory first)


    happy?
    The're all just nicknames anyways...


    Last edited by Rock'emSock'emRabbi on Wed Aug 20, 2014 5:12 pm; edited 4 times in total
    Elit3Fla5h
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    Post by Elit3Fla5h Wed Aug 20, 2014 1:48 pm

    I put a link to the campaign page we are gonna use next in the dropbox. Your gonna need an account.
    Ippy
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    Post by Ippy Wed Aug 20, 2014 4:39 pm

    If you'd kindly remove names from your posts Rockem.
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    Post by Guest Wed Aug 20, 2014 5:16 pm

    I don't think i have the word names anywhere in my post...?
    Baby T
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    Post by Baby T Wed Aug 20, 2014 5:21 pm

    Twas me ippy i removed the names, and so far osunds good i think a mumble discussion or a quick chat together would help us squash all the issues, and i wont be late this time so we should be able to start at a proper time.
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    Post by Guest Wed Aug 20, 2014 5:30 pm

    You and ur deviant nature [shitferbreaf]!

    How could you?!?!?


    Last edited by Rock'emSock'emRabbi on Wed Aug 27, 2014 4:13 pm; edited 1 time in total
    Elit3Fla5h
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    Post by Elit3Fla5h Wed Aug 27, 2014 2:59 pm

    Me, Bidoof, and probably Rabbi have a certification exam early Friday so we wont be playing Thursday. Monday is labor day so I was wondering if Sunday was good for everyone?
    FrenchPopo
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    Post by FrenchPopo Wed Aug 27, 2014 4:10 pm

    Works for me, Elite! You focus on your studies and school stuffs. Smile
    Nailo41
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    Post by Nailo41 Thu Aug 28, 2014 8:12 am

    As I told bidoof that works for me. I think popo is the onlu one with work that day
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    Post by Nailo41 Mon Nov 17, 2014 2:20 pm

    FrenchPopo wrote:Grüt was having a bit of trouble sleeping.. 'So hungry...' He slowly gets out of tent, hoping to not disturb anyone. He gets over to the provisions wagon... 'So tired of berries...' At least they got the job done. Grüt looked around the camp as he nibbled on the berry (didn't want to get a tummy ache from eating too fast). Nothing out of the ordinary; most everyone was sleeping and Shalelu was out at her normal look-out spot. Grüt was told that elves didn't need to sleep like humans did. He didn't quite understand why, but he thought it was pretty cool. 'I wonder if she gets lonely at night...' Grüt felt he had been getting better at talking with Shalelu; he felt much more comfortable around her, but did she feel the same way?

    Shalelu probably heard him coming from as soon as he left the camp, but he was going to try and approach her anyway.

    Hey don't blame the chef, Elliot decides what's on the menu Wink
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    Post by Ippy Mon Nov 17, 2014 6:17 pm

    We consume forty provisions a day, five of which are berries. Why Groot only ever gets berries is pure coincidence...

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