Each player will choose one of the systems to be specialized in for the ship's journey as well as a specialization for the second phase, when the humans build a new civilization. There may be moments when an individual Player may have to make a hard call and act on their own, but under most circumstances player will have to vote and come up with solutions to solve their issues. Players gain 2 votes when something involves their specialized system.
The only rule is that an AI cannot obstain from a vote and must attempt a solution to the current issue. Every round of play will show statistics for the current planet you are orbiting, the number of available new systems within range, the possible benefits of each star based on sensors, the current statistics of your ship.
Eventually you will have to choose a home for humanity to settle and all the components of the planet will come into effect. You will have to make choices in how you choose to help your humans grow, what society they can make, and how they will survive. This sequence will follow the same rules as space flight with voting.
THE FOLLOWING ARE THE STATISTICS OF YOUR SHIP. Your stats will be posted after each event occurs. Each system will have a percentage that controls the chance of success.
- SHIP SYSTEMS:
COLONIST CONDITION: stable
This allows the ship to test atmospheric pressure, composition, anomalies, and water content on a planet from a distance.
Algorithmic Computers: 100%
This allows the ship to calculate gravity, mineral composition, and geological anomalies.
Collections and Maintenance: 100%
These systems allow the slow repair and collections of raw materials that can be used.
Propulsion and Power: 100%
These modules control the systems power supply and the propulsions for your vessel
Probe and Assembly: 100%
This system controls the probes and increases the likelyhood a probe's mission will be successful (when a player is present). Using materials gathered by Maintenance will allow you to construct new probes.
Innovation and Information: 100%
This allows you to use Information gathered from celestial events to upgrade components of the ship as well as add new components to the ship.
THE FOLLOWING ARE STATISTICS FOR YOUR PHASE TWO PROGRAMING: These stats will only be posted during the space phase if one of the systems is damaged during flight, otherwise the systems will only be visible in phase two.
- PHASE TWO SYSTEMS:
Covers the future construction of habitations, civilization starting buildings, and megastructures.
Covers the cultivation and testing of new plants. Also deals with new agricultural techniques.
Genetic Assembly: 100%
Deals with genetic mapping of new lifeforms and genetic engineering of mapped life.
Cultural Database: 100%
Deals with culture from earth and how it impacts the lives of your new civilization. Can influence politics.
Scientific Database: 100%
Covers the technological knowledge of the people of earth, so their descendants do not revert to lower levels of technology.
Each turn will start with a description of an event that wakes the players from slumber. The event will have several options present that are simple choices relating to the event. Each player may vote on which option they desire and they may make new suggestions on how to deal with event at hand.
Please put your vote in with and solutions or discussions on how to solve a problem. If your vote changes after seeing someone elses idea, just go back and edit your vote. Any ties on a vote will be decided by forcing the other Players to Vote on the two tied choices. If there is still a tie, then it is a 50/50 chance of either being chosen.
After choices are made the event will resolve and you will go back to sleep, waiting for the next alarm to reawaken you. Things may occur during your rest that the alarms do not notice, which will cause unfortunate problems and immediate damage to systems. As systems degrade, their chance of success in helping with new planets or events decreases with it. When a system is broken entirely then it is non functional and in order to aquire the data that the system would normally hav you must find a way to improvise with other systems (with less accuracy).