+3
Nailo41
LokiLeader
Elit3Fla5h
7 posters
Milor's Labyrinth
LokiLeader- Posts : 447
Join date : 2011-08-15
Location : Hanford, CA
- Post n°76
Re: Milor's Labyrinth
I hand my pencil over to Strax and smile. After he is done i gladly take the pencil and walk to catch up with the others, stringing my bow and knocking an arrow.
Guest- Guest
- Post n°77
Re: Milor's Labyrinth
Through my travels I've come to trust messages written on doors in blood. Id recommend we take the redwood door..
Raxistaicho- Posts : 649
Join date : 2013-04-04
- Post n°78
Re: Milor's Labyrinth
"Wait a moment," I say before walking toward the door. I pause a moment to catch my breath and calm my heart. "There could be danger," I say as I examine the door. (Sense check for danger. Roll 5 + 2 = 7. Jesus Christ, don't ask me to roll for something critical, everyone, I'm getting shit rolls :p)
Elit3Fla5h- Posts : 1492
Join date : 2011-08-12
- Post n°79
Re: Milor's Labyrinth
Sarnor glances at the door for a moment and idly thinks about why this Mr. Deth carved his name in it. He shrugs off the errant thought and continues down the corridor. ( Perception 1d20+6=18 to notice anything in passing.)
Nailo41- Posts : 292
Join date : 2012-01-04
Age : 32
Location : Hanford A.K.A. COWTOWN
- Post n°80
Re: Milor's Labyrinth
I write "Logan Straxus" on the wall where I can find space. I then whisper to myself, "I'm on my way guys." Unable to stop the tears coming down my face I put on my mask and return the writing tool. I draw my weapons and follow the group, staying closer to the front. I uses my sense to warn me of any upcoming danger. (Sense roll 1d20+2=3)
Last edited by Nailo41 on Tue Dec 09, 2014 9:48 pm; edited 1 time in total
Ippy- Admin
- Posts : 976
Join date : 2011-08-12
- Post n°81
Re: Milor's Labyrinth
Last edited by Ippy on Wed Dec 10, 2014 7:42 pm; edited 5 times in total
FrenchPopo- Posts : 720
Join date : 2011-08-17
- Post n°82
Re: Milor's Labyrinth
Name: Malica
HP: 30 / 30
MP: 40 / 40 --> 35 / 40
SP: 100 --> 90
Threat: 2 --> 8
Dodge: 0
Luck: 5
Speed: 2 * (50% + roll 1d100 [85%]) = 2.7
Ready action: Melt Flesh on Loopah A
Cult/5 MP/6 thr. Deals 14 magic wither damage to the target. Applies 'sting' elemental curse for 1 day, reducing elemental defense by 3. Applies 'bleed' physical curse for 1 day, dealing 2 damage each round.
HP: 30 / 30
MP: 40 / 40 --> 35 / 40
SP: 100 --> 90
Threat: 2 --> 8
Dodge: 0
Luck: 5
Speed: 2 * (50% + roll 1d100 [85%]) = 2.7
Ready action: Melt Flesh on Loopah A
Cult/5 MP/6 thr. Deals 14 magic wither damage to the target. Applies 'sting' elemental curse for 1 day, reducing elemental defense by 3. Applies 'bleed' physical curse for 1 day, dealing 2 damage each round.
Last edited by FrenchPopo on Tue Dec 09, 2014 8:09 pm; edited 6 times in total
LokiLeader- Posts : 447
Join date : 2011-08-15
Location : Hanford, CA
- Post n°83
Re: Milor's Labyrinth
Ly'lana
HP: 20/20
SP 100 -->96
Threat: 6 -->10
Dodge: 6
Luck: 4
Speed: 11*(50%+38%)= 9.7
Action: Shoot A Giant Rat(A)
Backup (If the rat cannot be targeted): Shoot A Tear Drop Thing(A)
Attack: Hunter's Bow Roll 1d100=31/95
Backup: Hunter's Bow Roll 1d100=10/95
Damage (if Hit): 9 Piercing Damage
Proc Chance (if hit): Roll 1d100=9/10 +9 additional damage
Backup: Roll 1d100=68/10 +9 additional damage
HP: 20/20
SP 100 -->96
Threat: 6 -->10
Dodge: 6
Luck: 4
Speed: 11*(50%+38%)= 9.7
Action: Shoot A Giant Rat(A)
Backup (If the rat cannot be targeted): Shoot A Tear Drop Thing(A)
Attack: Hunter's Bow Roll 1d100=31/95
Backup: Hunter's Bow Roll 1d100=10/95
Damage (if Hit): 9 Piercing Damage
Proc Chance (if hit): Roll 1d100=9/10 +9 additional damage
Backup: Roll 1d100=68/10 +9 additional damage
Last edited by LokiLeader on Tue Dec 09, 2014 8:19 pm; edited 19 times in total
Raxistaicho- Posts : 649
Join date : 2013-04-04
- Post n°84
Re: Milor's Labyrinth
(Can't atm, listening to online notes XD)
Name: Renate
HP: 20
Stamina: 100->95
MP: 30
Dodge: 5
Luck: 6
Speed: 4 * (50% + 47%) = 3.88
Threat: 6->10
Action: Shoot Giant Rat(A) w/ Hedge Wand
Damage: 5 Magic Arcane dmg.
Hit: 19/106
Proc: 2/26
Name: Renate
HP: 20
Stamina: 100->95
MP: 30
Dodge: 5
Luck: 6
Speed: 4 * (50% + 47%) = 3.88
Threat: 6->10
Action: Shoot Giant Rat(A) w/ Hedge Wand
Damage: 5 Magic Arcane dmg.
Hit: 19/106
Proc: 2/26
Last edited by Raxistaicho on Tue Dec 09, 2014 9:17 pm; edited 5 times in total
Guest- Guest
- Post n°85
Re: Milor's Labyrinth
- I see what you did there:
HP: 50/50
MP: 5/5
Dodge: 2
Luck: 2
Initiative: 5.4
Threat: 16>21
SP: 100>85
Borgrun attacks Giant Rat A
Weapon: Axe/Physical Slash/8 dmg/55 hit/0 proc/15 SPC/5 thr/bleed 2 damage for three rounds
Raw: Hit chance 80 / Proc chance 66
Attack: 80/67
Last edited by Rock'emSock'emRabbi on Tue Dec 09, 2014 8:16 pm; edited 6 times in total
Nailo41- Posts : 292
Join date : 2012-01-04
Age : 32
Location : Hanford A.K.A. COWTOWN
- Post n°86
Re: Milor's Labyrinth
Strax
HP:35/35
MP: 10/10
SP: 88/100
Threat: 21 (after attack 25)
Initiative: 2*(50%*31)= 31
Strax attacks Giant Rat B
Hit Chance: 1d100 15/79
Proc Chance: 1d100 31/23
Damage 8
HP:35/35
MP: 10/10
SP: 88/100
Threat: 21 (after attack 25)
Initiative: 2*(50%*31)= 31
Strax attacks Giant Rat B
Hit Chance: 1d100 15/79
Proc Chance: 1d100 31/23
Damage 8
Last edited by Nailo41 on Tue Dec 09, 2014 10:57 pm; edited 2 times in total
Ippy- Admin
- Posts : 976
Join date : 2011-08-12
- Post n°87
Re: Milor's Labyrinth
For hit chance and proc chance, roll 1d100 and type in the format: (the roll)(out of)(weapon hit chance+3%*skill). In this way I can reduce the hit chance+skill value by the creature's dodge skill behind the screen, and see if your roll is still under that modified value. Low hit chance & proc chance rolls are better.
Raxistaicho- Posts : 649
Join date : 2013-04-04
- Post n°88
Re: Milor's Labyrinth
Where does the 1d100 roll come into play in the weapon hit chance +3% * skill calc?
Ippy- Admin
- Posts : 976
Join date : 2011-08-12
- Post n°89
Re: Milor's Labyrinth
If the d100 is less than the hit chance+skill-dodge, the attack is a hit. Some of us are currently on mumble, if you'd like to join. You're always welcome in the channel at any time.
Elit3Fla5h- Posts : 1492
Join date : 2011-08-12
- Post n°90
Re: Milor's Labyrinth
Name: Sarnor
HP: 25/25
Stamina: 100 --> 93
Mana: 20/20
Threat: 6 -->9
Crystal cookie: +6 per, +3 speed, +3 dodge
Speed: 7 * (50% + 12%)=4.34
Attack Teardrop A
Attack--> 49/85
Proc--> 89/50
Damage--> 7 dmg
Wanderer's Staff 10at
The classiest weapon of them all. Indicative of philosophic minds.
Polearm/Physical Crush/3 dmg/70 hit/45 proc/7 SPC/3 thr/target acts last in the round
HP: 25/25
Stamina: 100 --> 93
Mana: 20/20
Threat: 6 -->9
Crystal cookie: +6 per, +3 speed, +3 dodge
Speed: 7 * (50% + 12%)=4.34
Attack Teardrop A
Attack--> 49/85
Proc--> 89/50
Damage--> 7 dmg
Wanderer's Staff 10at
The classiest weapon of them all. Indicative of philosophic minds.
Polearm/Physical Crush/3 dmg/70 hit/45 proc/7 SPC/3 thr/target acts last in the round
Raxistaicho- Posts : 649
Join date : 2013-04-04
- Post n°92
Re: Milor's Labyrinth
Oh god, Loopahs op, nerfplzrito.
Name: Renate
HP: 11/20 -> 20/20
Stamina: 95->85
MP: 30->23
Dodge: 5
Luck: 6
Knock Down: 37/(75-30=45), I'm knocked down.
Speed: 4 * (50% + 83%) = 5.32
Threat: 10->15
Cast heal on self.
Name: Renate
HP: 11/20 -> 20/20
Stamina: 95->85
MP: 30->23
Dodge: 5
Luck: 6
Knock Down: 37/(75-30=45), I'm knocked down.
Speed: 4 * (50% + 83%) = 5.32
Threat: 10->15
Cast heal on self.
Last edited by Raxistaicho on Wed Dec 10, 2014 9:36 pm; edited 4 times in total
FrenchPopo- Posts : 720
Join date : 2011-08-17
- Post n°93
Re: Milor's Labyrinth
Well shit, apparently Magic doesn't work on those F****rs. Time to focus on these stupid rats!
Name: Malica
HP: 22 / 30
MP: 35 / 40 --> 26 / 40
SP: 90 --> 80
Threat: 8 --> 13
Dodge: 0
Luck: 5
Speed: 2 * (50% + roll 1d100 [72%]) = 2.44
Ready action: Embers on Rat C & Rat D
Nature/9 MP/5 thr. Applies elemental curse for 3 rounds to two targets and deals 12 elemental fire damage on cast. Deals 14 elemental fire damage at the start of each turn.
Name: Malica
HP: 22 / 30
MP: 35 / 40 --> 26 / 40
SP: 90 --> 80
Threat: 8 --> 13
Dodge: 0
Luck: 5
Speed: 2 * (50% + roll 1d100 [72%]) = 2.44
Ready action: Embers on Rat C & Rat D
Nature/9 MP/5 thr. Applies elemental curse for 3 rounds to two targets and deals 12 elemental fire damage on cast. Deals 14 elemental fire damage at the start of each turn.
Elit3Fla5h- Posts : 1492
Join date : 2011-08-12
- Post n°94
Re: Milor's Labyrinth
Rat A attacks (9 dodge*3+ 15 avoid+58=100)(100/86)
Sarnor playfully jumps on his staff and dodges!
Name: Sarnor
HP: 25/25
Stamina: 93--> 86
Mana: 20/20
Threat: 9 -->12
Crystal cookie: +6 per, +3 speed, +3 dodge
Speed: 7 * (50% + 80%)=9.1
Sarnor jumps off his stick like a trickster on Teardrop A!
Attack--> 42/85
Proc--> 90/50
Damage--> 7 dmg
Wanderer's Staff 10at
The classiest weapon of them all. Indicative of philosophic minds.
Polearm/Physical Crush/3 dmg/70 hit/45 proc/7 SPC/3 thr/target acts last in the round
Sarnor playfully jumps on his staff and dodges!
Name: Sarnor
HP: 25/25
Stamina: 93--> 86
Mana: 20/20
Threat: 9 -->12
Crystal cookie: +6 per, +3 speed, +3 dodge
Speed: 7 * (50% + 80%)=9.1
Sarnor jumps off his stick like a trickster on Teardrop A!
Attack--> 42/85
Proc--> 90/50
Damage--> 7 dmg
Wanderer's Staff 10at
The classiest weapon of them all. Indicative of philosophic minds.
Polearm/Physical Crush/3 dmg/70 hit/45 proc/7 SPC/3 thr/target acts last in the round
Last edited by Elit3Fla5h on Wed Dec 10, 2014 10:56 pm; edited 2 times in total
Guest- Guest
- Post n°95
Re: Milor's Labyrinth
Borgrun
HP: 50/50
MP: 5/5
Dodge: 2
Luck: 2
Initiative: 4.0
Threat: 21>26
SP: 85>70
Borgrun attacks Looper B
Weapon: Axe/Physical Slash/8 dmg/55 hit/0 proc/15 SPC/5 thr/bleed 2 damage for three rounds
Attack: 8/67
Proc 66/4
Damage = 12
HP: 50/50
MP: 5/5
Dodge: 2
Luck: 2
Initiative: 4.0
Threat: 21>26
SP: 85>70
Borgrun attacks Looper B
Weapon: Axe/Physical Slash/8 dmg/55 hit/0 proc/15 SPC/5 thr/bleed 2 damage for three rounds
Attack: 8/67
Proc 66/4
Damage = 12
Nailo41- Posts : 292
Join date : 2012-01-04
Age : 32
Location : Hanford A.K.A. COWTOWN
- Post n°96
Re: Milor's Labyrinth
Strax
HP: 34/35
MP:5/5
Dodge: 3
Luck: 4
Speed: 1.24
Threat: 25
SP: 88
I stand up and stares at the little wind demon. Ignoring the little mousie snapping at my heels i wipe the blood off my face in disbelief. I let out a loud bellowing laugh and begin speaking.
"It's been a long time since something has made me bleed my own blood. I hope you read for the consequences."
(I believe thats the end up my turn, assuming standing up is an action)
HP: 34/35
MP:5/5
Dodge: 3
Luck: 4
Speed: 1.24
Threat: 25
SP: 88
I stand up and stares at the little wind demon. Ignoring the little mousie snapping at my heels i wipe the blood off my face in disbelief. I let out a loud bellowing laugh and begin speaking.
"It's been a long time since something has made me bleed my own blood. I hope you read for the consequences."
(I believe thats the end up my turn, assuming standing up is an action)
Ippy- Admin
- Posts : 976
Join date : 2011-08-12
- Post n°97
Re: Milor's Labyrinth
Yep, its an action. I didn't mention that anywhere did I? I'm so bad. Did you roll for handspring?
Nailo41- Posts : 292
Join date : 2012-01-04
Age : 32
Location : Hanford A.K.A. COWTOWN
- Post n°98
Re: Milor's Labyrinth
Do i just reduce his odds of knocking me down or do I just have a 40% of not being knocked down?
Ippy- Admin
- Posts : 976
Join date : 2011-08-12
- Post n°99
Re: Milor's Labyrinth
Roll a d100 for handspring, a roll 1-40 meaning that you are not knocked down.
Nailo41- Posts : 292
Join date : 2012-01-04
Age : 32
Location : Hanford A.K.A. COWTOWN
- Post n°100
Re: Milor's Labyrinth
Yah I was knocked down, I got 50/40. So my action doesn't change
|
|