Spirits and Demons


    Posts : 1490
    Join date : 2011-08-12

    Spirits and Demons - Page 3 Empty Re: Spirits and Demons

    Post by Elit3Fla5h on Fri Jul 11, 2014 7:04 pm

    Ippy wrote:@Elite:
    --> James 4th edition?

    Elite wrote:And what would the point cost be to raise the rank of STR as a passive?
    As a reminder, we discussed what you had in mind was a C, if I recall correctly.


    Now that the OOC/PnP has been created, all your character-related inquiries should go there.  Any post in this development thread should address the base system or proposals to change such (I will answer rules questions in the OOC either thread).

    A mortal player character represents the cream of humanity. Such characters receive an additional 9 starting exp due to their prodigal skill, veteran career, and/or what have you.

    Agility / Spirit Cloak Toughness/Resistance/Expertise Str / Demonsense / Spirit Sight
    F D C D C F D C
    14 8 12 6 9 5 4 6

    X F- F F+ D- D D+ C- C C+ B- B B+
    0 2 3 4 15 17 19 31 34 37 65 69 73

    Your use of non round numbers angers me greatly.
    Redo it.
    The entire system.
    Those 6's and 9's are abominations.

    Spirits and Demons - Page 3 M9rf9w

    Posts : 976
    Join date : 2011-08-12

    Spirits and Demons - Page 3 Empty Re: Spirits and Demons

    Post by Ippy on Fri Jul 11, 2014 7:35 pm

    Clearly's it's a system based on 3s and 7s. Their round numbers, you're just being numberist.

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