Because you play you, you will have customized stats towards you. They are not a perfect representation and have been tweaked to my heart’s desire to carry out my little purposes. Feel free to talk with me about any particulars or if you want something to appear in your in-game representation.
This game will be a loose interpretation of a take-turn game. I have already described this in the development thread:
In terms of how turns would work, each hour your character will generate X action points which are spent to do stuff. However, doing the same action twice will double the AP cost of that action (so you can’t do nothing for X days and then come in and spam 8 attacks, but your stored AP won’t go to waste either). At certain times of the day actions will revert to their base AP cost, starting the process over again. We will call these times the start of ‘rounds.’ Additionally, you will be able to sit fights out that you don’t think you’ll be too active in (yet still gain xp).
Rounds will begin at 8am, 2pm, and 8pm. Feel free to discuss these times, as they are modifiable. AP will not be generated between 2am and 8am, however you are free to take actions during this time.
Common AP costs (this list will expend as required):
10 Attack with a weapon
10 Move up to your movement
10 Use Most Items
5 Special Conversation
5 Equip Weapon
0 Move item to different inventory slot
For example: http://dl.dropbox.com/u/16549035/Riftworld/mock%20start.doc
To join the game, please post something along the lines of ‘my character sheet here.’ I will then drop all relevant information into that post. If you are not an initial player, I will PM you when your character appears, both OOC and IC. Or I’ll tell you no more players for the time being.
Below this post will appear my character sheet and below that will be a post explaining what some things mean.
In this game there are 3 categories of attack: Melee, Ranged, and Magic. Melee has the advantage against ranged, and ranged has the advantage against magic. Magic does not beat melee.
Within Melee and Magic are 3 more categories.
Melee has practical, tactical, and refined.
Magic has basic, raw, and divine.
Each of those subcategories has the advantage over the subcategory listed to the right of it. Divine beats raw, and refined beats practical. Magic and Melee weapons will fall under some subcategory.
Just to make things hard, I am a commander-type character with crap in the way of health. If I die, the battle must be restarted. Also, by majority vote, any battle may be restarted.