Belters

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    Elit3Fla5h

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    Re: Belters

    Post by Elit3Fla5h on Wed Feb 22, 2017 10:49 am

    There are space suits.

    They are 90,000


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    Nailo41

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    Re: Belters

    Post by Nailo41 on Wed Feb 22, 2017 11:19 am

    Also the cheapest melee weapon us a chainsaw starting at 2700
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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Wed Feb 22, 2017 6:04 pm

    For Ethan. You get to choose one of the following people to fill in your medic slot as an interesting character. You will also choose one of the following for Pilot, Weaponeer, and Prospector.

    Medic Choices:

    Dr. Alan Brak:
    Dr. Brak is considered one of the best doctors in the whole belt, so much that even you have heard of him throughout most of your life, but he is often considered to be a bit shifty in his acquisition of goods. Recently he was pushed off of Duros Station after accusations of illegal organ transplants and experiments. That speculation holds no weight though as it has never been proven. It is odd to find him hear though, and with a little note saying that he wont take a job unless they also hire the pilot Dibs Jekarah. (7% Profit)

    Emily Hertzfel:
    Emily is not a well known physician nor a particularly great one. She has been featured on the local station news as some sort of saint like figure because of her unwavering desire to help people with her golden heart. As you flick through her dossier you come across something interesting. It appears she has served the Martian military during her life. whats more interesting is that she was noted as being dishonorably discharged two days after the Pheobe station massacre 8 years ago. As you dig a bit deeper you notice that she was a medic for nearly all early belt incursions by the Martian fleet for the past 2 decades. Odd that she would be here looking to get a job on a freighter. (5% Profit)
    Pilot Choices:

    Dibs Jekarah: "Born on da Belt, gunna die on da Belt... or dat big vast empty fuck around it yeah?"
    Dibs is, by all accounts, a resounding failure as a person. You can see through her record script that she is in debt enough to make even you cringe. She has had a repeatedly high number of jobs and seems to always quit after about 6 months in. Her only remarkable skill is that she seems to be an ace pilot. You know this because her criminal record has a recording of her out maneuvering a Martian pilot in a cheap rigger. She also seems to have ties with the Europa Seperatists which are responsible for the death of nearly 500 Earthers in the past year. She was never directly linked though. By all accounts she seems useless except for her piloting skills, but she is attached to another name. Doctor Alan Brak, who you know to be one of the best doctors on the belt. (2% Profit)

    Marcus Cantos:
    Ex Earth Military, top of his class at the pilots academy, and possibly the most decorated military man you've seen that hasn't actually been in combat. By all account this man is a shining example of what it means to serve in the military and what it means to be a pilot. The only thing that's a bit off is that he seems to have left the military before his term was served. It wasn't a dishonorable discharge or injury of any sort, so it begs the question as to why he left early and why he was allowed to leave early. (5% Profit)

    Weaponeer Choices:

    Dubahn Mejid:
    Dubahn was born and raised in the belt and by his record he has served with the local security offices of most stations during his short life. For someone that is only 20 years of age he has maintainted several year long contracts (6) with security agencies. He often is put up as one of the stations defence gunners, but from time to time he has been put on local security where he seems to shine just as strongly. He recently has applied for your freighter due to a desire to see the local hauler jobs since he has "mastered the security and gunning business and is aiming for something new." (5% Profit)

    Don "Kansas" Jon:
    Born and raised as an earther, he was hired on to local freighters for being deemed a "valuable and reliable anti pirate asset" He seems to have been given a gift for taking down pirates. He seems a bit unreliable against aiming for smaller targets such as space debris, but an ace when it comes to gunning down pirates. It seems for the last 5 years he has lived on the belt hunting smaller pirate vessels until his ship recently was destroyed by some gangers while it was in dock. (5% profit)
    Prospector Choices:

    Adrian Boyd:
    Adrian is an old grizzled man that has been doing the same job for nearly 60 years. He is a man of rather considerable wealth, but never seems to use it and he is far more interested in the job that what he earns from it. He isnt the best prospector but you can tell he loves the job and his asking price is rather low (1% profit)

    Alexis Utapoaulik:
    Earth born and brash, Alexis is a unique person to see out on the belt. Not because of her Earth heritage, but because she seems to have no history on her whatsoever other than the fact she was born in Prague and lived there with an unknown family until the age of 10, when she went missing. She seems to have reappeared out here on the belt at the age of 15 with some serious know how when it comes to prospecting. She was previously hired onto another ship before her captain was arrested for attempted statutory rape. She decided to leave the ship and look into working on a smaller ship where she could get to know the crew more. (5% Profit)

    As for gear, space suits are now 900, all tools and melee weapons are just like pathfinder, except masterwork quality is 10x the cost of the item and does something else that you will only find out if you have a masterwork quality item.

    At the end of each Dossier there is a % profit number. This determines how much you will pay them after each haul and repair/refuel of the ship. 5% is the average.


    Last edited by LokiLeader on Thu Feb 23, 2017 8:54 am; edited 2 times in total


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    Elit3Fla5h

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    Re: Belters

    Post by Elit3Fla5h on Wed Feb 22, 2017 8:02 pm

    Marcus
    Emily
    Don "Kansas" Jon
    Adrian Boyd
    Alexis Utapoaulik
    I don't like the feeling I get from the other doctor.


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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Thu Feb 23, 2017 12:52 pm

    You have to choose either Adrian Boyd or Alexis Utapoaulik. Because i said so...

    Marcus Cantos:


    Emily Hertzfel:


    Don "Kansas" Jon:


    Alexis Utapoaulik:




    Last edited by LokiLeader on Thu Feb 23, 2017 5:10 pm; edited 1 time in total


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    Elit3Fla5h

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    Re: Belters

    Post by Elit3Fla5h on Thu Feb 23, 2017 1:13 pm

    But I want to hire boooooooooooooth.


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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Thu Feb 23, 2017 4:20 pm

    Suck it up and choose.


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    Elit3Fla5h

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    Re: Belters

    Post by Elit3Fla5h on Thu Feb 23, 2017 4:51 pm

    Alexis Utapoaulik seems more interesting than the old man so I will go with her.


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    Ippy
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    Re: Belters

    Post by Ippy on Fri Feb 24, 2017 5:28 pm

    What's the starting setting?  I'm ready to write a first post.  It can be a prequel post, but I will need to lead into the current container of events.
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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Sat Feb 25, 2017 3:22 am

    I will set up a setting for a few days prior to meeting. I also updated the dice a bit. To help determine difficulty of rolls.


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    Ippy
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    Re: Belters

    Post by Ippy on Sat Feb 25, 2017 7:07 pm

    What do you mean by meeting?  And although not an issue, I wonder why you're separating skills/innates/weapons and disallowing a master in say, rifles.  You also should account for grandmaster (+5) which is possible via job bonus + master skill.  How do skill chips work?  They're based on d20 which doesn't really apply here (~400 TP for +2 dice to a skill?).

    In terms of roll resolution, I believe success/advantage ought to be more clearly defined.  Plain attack damage rolls (weapon V. range increment) specify that additional successes deal more damage, but not how much.  Additionally, at large numbers of dice (6 v. 7) potentially large resolution gaps exist (7 degrees of failure, 6 degrees of advantage, etc).  Does this mean at high levels of play risk is simply greater?

    When advantage or disadvantage is scored, is it up to the player or GM to determine how it manifests?  Per the system advantage looks like it will generally sway in one side's favor.
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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Sun Feb 26, 2017 7:44 pm

    By meeting i simply mean before getting on the ship for the first departure. I suppose i can accept grand master as a skill rank, but you cannot exceed it. Skill chips will give you a chance to reroll a success die for each bonus point it would normally add. They now cost 5x as much.

    As for resolving rolls you simple need to let me worry about advantage outcomes. Each additional success deals 1 additional damage. Yes, things get harder as time goes on (in regards to dice numbers) but eventually i will figure out a nice way to change the green dice into the yellow dice, which will give a better chance of great things.

    Advantage will always be to my discretion. Things should rarely get to the point of extreme disadvantage, unless you plan on sniping someone from like 100KM away in space.
    I've updated the thingy a little. Ask more questions... it will flush things out.


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    Ippy
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    Re: Belters

    Post by Ippy on Tue Feb 28, 2017 6:20 pm

    Trained peeps get a 50/50 at normal difficulty tasks?  A galaxy of failure...

    If you will always be determining (dis)advantage, perhaps we just roll what we think is our relevant skill and you roll the appropriate quantity of purple dice in the same post that you resolve the roll?
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    Elit3Fla5h

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    Re: Belters

    Post by Elit3Fla5h on Tue Feb 28, 2017 9:12 pm

    Skrew that, I wanna roll my own failure.


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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Wed Mar 01, 2017 5:13 am

    Ippy wrote:Trained peeps get a 50/50 at normal difficulty tasks?  A galaxy of failure...

    If you will always be determining (dis)advantage, perhaps we just roll what we think is our relevant skill and you roll the appropriate quantity of purple dice in the same post that you resolve the roll?
    CONSIDER IT DONE! that why i leave things up to people like you that actually have a desire to think about things like that. I should change trained to basic understanding.
     If you want to roll your own failure that is also acceptable.

    Im sorry i have posted yet but i will soon (today at least). something just comes up every time i try posting it so its annoying.


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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Fri Mar 03, 2017 3:45 am

    Magical delays occur again! how wonderful. I had typed out all of the stuff and forgot about the timer for making posts. then i retyped on word yesterday and the computer crashed but didn't recover any of the word docs


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    Ippy
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    Re: Belters

    Post by Ippy on Sat Mar 04, 2017 2:55 pm

    My heart goes out to you Loki.  Those sound of such tragic, terrible events.  I hope you recover.  Life is valuable thing, suicide is never the answer.
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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Mon Mar 06, 2017 1:58 pm

    Your beloved sarcasm is welcomed. It makes my heart elate that you would pay such heed to my simple issues.


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    Elit3Fla5h

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    Re: Belters

    Post by Elit3Fla5h on Mon Mar 06, 2017 2:46 pm

    I am naming the ship Valor.


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    LokiLeader

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    Re: Belters

    Post by LokiLeader on Mon Mar 06, 2017 2:50 pm

    Good thing too because i was going to name the damn thing. It was going to be named The Desenrascanco (Deh-sehn-rah-scahn-so) It basically means to macguyver things


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