Milor's Labyrinth

    Raxistaicho
    Raxistaicho

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    Post by Raxistaicho on Sun Mar 01, 2015 12:02 am

    Roll new character :U

    Alexandra Branford
    Race: Human
    Gender: Female
    Age: 28
    HP: 30 (Injured: 15, Wounded:3)
    Stamina: 100
    MP: 30

    Perks:
    Spoiler:

    Mana Mouth I: Gain 10% more mana from MP recovery items.
    Mysterious Merchant I: Improves chance for the mysterious merchant to appear.

    Stats:
    Spoiler:

    Health: 6
    Mana: 6
    Attack: 5
    Skill: 4
    Spell Might (SM): 0
    Spell Power (SE): 6
    Tough: 6
    Dodge: 0
    Resist: 5
    Luck: 3
    Speed: 5
    Threat: 16
    Job: 2
    LP: 2


    Jobs:
    Spoiler:

    Academia: 0
    Athletics: 0
    Basket-Weaving: 0
    Deception: 0
    Diplomacy: 0
    Finesse: 0
    Perception: 0
    Magic: 2
    Medicine: 0
    Mechanics: 0
    Sense: 0
    Stealth: 0

    Inventory:
    Spoiler:


    • Equipped:


    Soldier's Sword 15at
    The most available weapon on the market.  There's more of these than fisticuffs.
    Broad Blade/Physical Slash/5 dmg/75 hit/5 proc/8 SPC/ 4 thr/3 bonus damage

    Soldier's Mail 16at
    The mainstay of Ataraxian frontline troops, designed against lightning attacks of ancient orcs and fire attacks of the modern day.
    Medium/12 thr/+3 physical defense, +2 elemental defense


    • Accessories:


    House Stuff lv5, 14at
    Includes common household items, like silverware, tongs, or writing materials.


    • Consumables:


    Bedroll lv5, 0at
    Provides complete rest in up to level 10 environments.

    Mana Potion 11at X 2
    Recovers 16 mana.

    Rations 1at X 4
    Satisfies food requirements for the day.


    • Spells:


    Heal

    As the first spell invented in historical records, heal is a reminder of the good magic can achieve.
    Heaven-type magic/7 mana cost/5 threat generated. Heals target for 8+SE HP.


    Reverse Damage
    The wise cleric protects and does battle all at once.
    Heaven/5 MP/4 thr. Confers divine boon for 1 round to a target. Boon is discharged upon taking non-status damage, negating up to 5+SM+SE of that damage and returning it to the source as divine smite damage.


    • Money:
      Atars: 4
      Coins: 0



    Combat:
    Spoiler:



    • Defenses:

    Physical: 9
    Magical: 5
    Elemental: 8
    Divine: 5


    • Spells:

    Slot 1: Heal
    Slot 2: Reverse Damage



    EXP:
    Spoiler:

    Total Experience: 68
    Current Experience: 18
    Weapon Experience: 0

    Personal:
    Spoiler:

    Height: 6'1''
    Weight: 130 lbs
    Eyes: Green
    Hair: Red

    Appearance:
    Spoiler:

    Milor's Labyrinth - Page 24 1342725511723
    (But she doesn't wield an axe Mad)

    Theme:
    Spoiler:



    Last edited by Raxistaicho on Mon Mar 16, 2015 5:38 pm; edited 3 times in total
    Ippy
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    Post by Ippy on Sun Mar 01, 2015 5:03 pm

    @Renate: Are you officially switching characters? The party has a Cookie available and revives will be possible day 3 or 4.

    @Finley: Experience?
    And you tie with the zombies in terms of speed. They keep going first, because their multiplier is higher than .5 (they roll).



    Strax counterattacks against Night Bunny C!
    But misses...

    Night Bunny C makes a few slow hops over to Finley.
    It bites at him for 10 physical pierce damage (6/85)!

    Ly'lana enjoys her new calling as a surgeon.
    She wants to try it again, so she notches an arrow.
    She sends it through Night Bunny B's digestive track!
    Night Bunny B did not make it back to his folks.

    Mubat B spits a muneedle from its chasmous mouth at Strax (64/95)!
    Bubbles are drawn to the needle midflight from seemingly nowhere.
    The muneedle pinches into Strax's skin for 11 physical pierce damage!
    Bubbles flow from the wound into Mubat B.
    It has no obvious effect...

    Sarnor: waits...

    Mubat A spits a muneedle from its chasmous mouth at Borgrun (58/95)!
    Bubbles are drawn to the needle midflight from seemingly nowhere.
    The muneedle pinches into Borgrun's skin for 11 physical pierce damage!
    Bubbles flow from the wound into Mubat A.
    It has no obvious effect...

    Strax is confused!
    He swipes his sword over Finley's head!

    Malica closely inspects the needles buried besides her collarbone.
    They are surely magical!
    Although these muneedles have become inert, its apparent from the residual magic that the needles can transfer vitality from their victims to the mubats.

    Borgrun ENDS Night Bunny C with his axe.
    It is sharper than Night Bunny C's midsection.

    Zombie Goblin Archer A fires an arrow in Strax's general direction (59/36) for 11 physical damage!
    Zombie Goblin Archer B fires an arrow in Borgrun's general direction (79/36) for 11 physical damage!

    Finley... well he soaks damage.

    Round 6 Begins!
    Mubat A: engaged (Borgrun)
    Mubat B: engaged (Strax)
    ZGA A: engaged (Finley)
    ZGA B
    Nailo41
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    Post by Nailo41 on Sun Mar 01, 2015 5:06 pm

    Now that the bunny's are dead is it still dark?
    Nailo41
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    Post by Nailo41 on Sun Mar 01, 2015 5:16 pm

    HP: 17/35

    MP:10/10

    Stamina: 52->40

    Dodge: 3

    Luck: 4

    Threat: 51->59

    Speed 6.24

    AoP Goblin Archer A 87/13

    Swings at ZGA A
    Hit 20/13

    didnt mean to actually edit these so ignore these new numbers. gotta go miss in the future with them


    Last edited by Nailo41 on Wed Mar 04, 2015 6:34 pm; edited 4 times in total
    Raxistaicho
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    Post by Raxistaicho on Sun Mar 01, 2015 6:06 pm

    @ Ippy: Yes, I think I made some mistakes in how I built Renate's stats to begin with. Trying to Grey Mage it was a bad idea, so now I'm going Paladin :U 

    (If I'm not allowed to enter a battle already in progress, just disregard this.)

    ---

    Alexandra Branford
    HP: 30/30
    Stamina: 100->92
    MP: 30/30
    Threat: 16->20
    Speed: 5 * (.5 +.57) = 5.35

    Spotting a band of heroes in need, Alexandra darts in, slicing Mubat A for 10 physical slash damage.

    Attack: 3/90

    Proc: 82/5

    Soldier's Sword 15at
    The most available weapon on the market.  There's more of these than fisticuffs.
    Broad Blade/Physical Slash/5 dmg/75 hit/5 proc/8 SPC/ 4 thr/3 bonus damage


    Last edited by Raxistaicho on Sun Mar 01, 2015 10:46 pm; edited 1 time in total
    Elit3Fla5h
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    Post by Elit3Fla5h on Sun Mar 01, 2015 10:06 pm

    *Continues to hide under Renates corpse.*


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    FrenchPopo
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    Post by FrenchPopo on Mon Mar 02, 2015 7:41 am

    HP: 4/30
    Stamina: 85
    MP: 23/50
    Threat: 14
    Luck: 5
    Perks:
    Shake it Off I: Gain the 'shake it off' action, which has a 20% chance of removing a curse (debuff of any type-- physical, elemental, magic, or divine).

    Trap Trigger I: +10 dodge & luck against traps.

    Speed: 6 + (50% + 100%) = 9 (These initiative rolls though.)

    "Make sure you one shot those bats, though. Those mother fuckers know leech life! Just like a fucking Zubat.." 

    Medicine (or basket weaving even) check to remove the needles: Medicine 0 + 12 = 12.


    Last edited by FrenchPopo on Mon Mar 02, 2015 4:10 pm; edited 1 time in total
    Ippy
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    Post by Ippy on Mon Mar 02, 2015 3:41 pm

    Nailo wrote:Now that the bunny's are dead is it still dark?

    Sure is. From now on I'll do my best to add (known) environmental effects to the end of round recap.

    Also, if your character header does not include luck/dodge, please add it. Turns out I have to look up those more often than I thought I'd need to. If you have some bonus or perk that seems likely to apply, post that as well (like Finley's beneath the radar, if he actually hit anything). It's difficult to keep track of what seven characters have at their disposal.

    @Alexandra:

    Perk Choice (Lv5)
    Mana Mouth I: Gain 10% more mana from MP recovery items.
    Team Player I: Deal 25% less damage with friendly fire. Take 20% less damage from friendly fire.
    Item Frugality: 20% chance to retain a use/charge of a multi-use item. 10% chance to retain a consumable after use. 5% less chance for items to break.

    Perk Choice (Human)
    Trap Trigger I: +10 dodge & luck against traps.
    Thinking Time I: Improve time limits (often puzzles) by 1 round, move, or equivalent.
    Mysterious Merchant I: Improves chance for the mysterious merchant to appear.
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    Post by Rock'emSock'emRabbi on Mon Mar 02, 2015 5:14 pm

    Borgrun
    HP: 28/50
    MP: 0/5
    De14Re10El10Lu2Do2
    Initiative(5): 6.65
    Threat: 48>56
    SP: 32>15

    Confusion: 74/5

    Borgrun attacks: *ZGAB*

    Weapon:  Axe/Physical Slash/12 dmg/55 hit/0 proc/17 SPC/8 thr/bleed 2 damage for three rounds

    Attack: 47/70
    Proc: 10/5 (SOON)

    Dmg: 17


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    Elit3Fla5h
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    Post by Elit3Fla5h on Mon Mar 02, 2015 6:05 pm

    Name: Sarnor
    HP: 25
    Stamina: 68--->61
    Mana: 17/20
    Luck: 6
    Avoid: (45-6)= 39
    Threat: 10--->13

    Speed: 6 * (50% + 2%)=3.12
    "I can see... I CAN FIGHT!" *Throws Renates corpse off himself*

    Zombie Archer B
    Attack--> 42/91
    Proc--> 12/57!
    Damage--> 8 dmg

    Proc effects: Target loses 30 Stamina and is sent to the end of the turn order.


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    Nailo41
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    Post by Nailo41 on Tue Mar 03, 2015 4:50 pm

    @Elite
    Pretty sure it's still dark coward. You and your copy can go cuddle underneath ReRe's corps.

    @Raxistachio 
    You should pick the merchant one. That way when he randomly shows up I can give him a reach around and he'll have even more stuff for sale
    Raxistaicho
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    Post by Raxistaicho on Tue Mar 03, 2015 5:02 pm

    Nailo41 wrote:@Raxistachio 
    You should pick the merchant one. That way when he randomly shows up I can give him a reach around and he'll have even more stuff for sale

    Lol, okay
    LokiLeader
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    Post by LokiLeader on Tue Mar 03, 2015 6:48 pm

    Ly'lana
    HP: 20/20
    Mana 1/5
    SP 76 -->72
    Threat: 22 -->26

    Speed: 5*(50%+92%)= 7.38

    Action: Shoot at Mubat B.

    Attack: Hunter's Bow Roll 1d100=37/104
    Proc Chance (if hit): Roll 1d100=76/13  +14 additional damage

    Backup (If I cant hit the B I'll shoot the A): 

    Backup Attack: Hunter's Bow Roll 1d100=44/114
    Backup Proc: Roll 1d100=14/13  +15 additional damage

    Damage (if Hit):
    14 Piercing Damage


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    Ippy
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    Post by Ippy on Wed Mar 04, 2015 3:41 pm



    Malica, before anyone has a chance to react, swiftly and expertly cobra-strikes a muneedle.
    She removes it from her flesh perfectly perpendicularly, then removes the second!
    It'd be an utter shame if Mubat B decided to put another in her before the end of the round...

    Ly'lana fires an arrow in Mubat B's little biddy body!
    Mubat B is injured!

    Borgrun is confused!
    Borgrun attacks Zombie Goblin Archer B in confusion!
    Borgrun removes a chunk from ZGA B!
    ZGA B: *moans*

    Mubat A spits a muneedle from its chasmous mouth at Borgrun (19/95)!
    The muneedle pinches into Borgrun's skin for 8 physical pierce damage!

    Alexandra Branford, lost wanderer with 12 exp, sees the corridor ahead of her blanketed in darkness.
    Vile Night Bunnies are afoot!  Heroes are in trouble!
    She charges and swings into the darkness, striking just below the high flying Mubat A.
    Borgrun is confused.

    It's Mubat B's turn!
    Mubat B flies towards Malica!
    It keeps going!
    Mubat B arrives at Borgrun!
    It spits a muneedle form its chasmous mouth at Borgrun (73/95).
    The muneedle pinches into Borgrun's skin for 8 physical pierce damage dinks off armor.

    Strax attacks ZGA A!
    He... he hits it.
    It takes damage.

    Sarnor hides beneath Renate's corpse.
    Make of that what you will.

    Zombie Goblin Archer A fires an arrow in Alexandra's general direction (1/36) for 11 physical damage!
    The FOOL!  ZGA A provokes an attack of opportunity from Strax.

    Zombie Goblin Archer B fires an arrow in Strax's general direction (42/36) for 11 physical damage!
    The FOOL!  ZGA B provokes an attack of opportunity from Borgrun.

    Finley: does nothing.

    Round 7 Begins!
    Environmental Effects:  Night Veil (??)
    Mubat A: engaged (Borgrun)
    Mubat B: injured, engaged (Borgrun)
    ZGA A: damaged, engaged (Strax)
    ZGA B: damaged, engaged (Borgrun)


    Last edited by Ippy on Mon Mar 16, 2015 6:50 pm; edited 2 times in total
    Raxistaicho
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    Post by Raxistaicho on Wed Mar 04, 2015 3:49 pm

    I rolled a 3 and I still missed? Wow this darkness field is op :I

    Alexandra Branford
    HP: 28/30
    Stamina: 92->86
    MP: 30/30
    Threat: 20->24
    Speed: 7.25

    "If any of you happen to have healing potions, please give on to your improperly dressed friend," Alexandra snapped. Then her eyes fell on the man who was still hiding beneath a corpse. "And stop hiding, coward! You're not hurt!"

    Somehow, she was seeing all this while in the middle of a dark field.

    Taking a deep breath, Alexandra charged in the direction from which the arrow had come, and swings wide.

    Attack ZBA A with for 10 physical slash damage.

    Attack: 19/90
    Proc: 54/5
    Nailo41
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    Post by Nailo41 on Wed Mar 04, 2015 3:55 pm

    2 things.
    firstly I love how this random new warrior just knows hero's are in trouble in a completely dark room and happens to attack a small flying thing wooing around in the air... affraid
    and secondly was my proc succesful? You told me you'd let me know when my procs actually went off. And does my proc really take up my AoP? Cuz that's harsh
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    Post by Ippy on Wed Mar 04, 2015 5:12 pm

    Nailo wrote:and secondly was my proc succesful? You told me you'd let me know when my procs actually went off. And does my proc really take up my AoP? Cuz that's harsh

    Ah, yes.  I didn't see that 2/26, definitely proc'd.  You have shield up.  Of course, actually blocking would expend your AoP.  I don't believe you'll need to block during this fight in particular, but being able to counter attack, block, and threaten ranged foes all conflict over the same resource.

    Also, AoP attacks are basic attacks: that's to say you can't use a maneuver on a counter attack.  That should be in the maneuver rules somewhere.

    Nailo wrote:firstly I love how this random new warrior just knows hero's are in trouble in a completely dark room and happens to attack a small flying thing wooing around in the air

    Lost wanderer that she is, she's no stranger to the vile Night Bunnies and their tricks. Perhaps the supernatural darkness is what ended her own group, and she couldn't stand it if she stood by idly while the same fate befell others.

    She rolled a 3. She knows where her enemy is, its just this blasted melee reach can't knock down those flyers. The bat is not exactly hiding itself, its firing shiny needles and making battle bat noises.
    Raxistaicho
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    Post by Raxistaicho on Wed Mar 04, 2015 5:51 pm

    Oh, melee enemies can't hit flying enemies? That makes sense but it still sucks ):
    Rock'emSock'emRabbi
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    Post by Rock'emSock'emRabbi on Wed Mar 04, 2015 5:52 pm

    Borgrun
    HP: 28/50
    MP: 0/5
    De14Re10El10Lu2Do2
    Initiative(5): 5.4
    Threat: 56>56
    SP: 15>45

    QUICK SNACK BREAK

    (guessing I can't take an AoO if I do not have enough SP? Curse you high lvl axe!)


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    Nailo41
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    Post by Nailo41 on Wed Mar 04, 2015 6:34 pm

    HP: 17/35

    MP:10/10

    Stamina: 40->16

    Dodge: 3

    Luck: 4

    Threat: 57->65

    Speed 6.24

    Counter Attack Proc 87/13

    Swings at ZGA A
    Hit 20/13
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    Post by FrenchPopo on Thu Mar 05, 2015 1:40 am

    HP: 4/30
    Stamina: 85 --> 80
    MP: 23/50
    Threat: 14 --> 18
    Luck: 5
    Perks:
    Shake it Off I: Gain the 'shake it off' action, which has a 20% chance of removing a curse (debuff of any type-- physical, elemental, magic, or divine).

    Trap Trigger I: +10 dodge & luck against traps.

    Speed: 6 + (50% + 98%) = 8.88 (Seriously though, these initiative rolls.)

    Fires Not-As-Useless wand at Mubat A!
    Ranged/Magic Arcane/2 + (6) = 8 dmg/106 - 75 (darkness) = 31 hit/12 proc/gain 1 MP
    Hit: 95/31
    Proc: 54/12

    But Darkness OP!


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    Post by Elit3Fla5h on Thu Mar 05, 2015 9:59 am

    Sarnor checks out of fight and tries to get a little rest for his aching body and eyes.


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    Post by LokiLeader on Fri Mar 06, 2015 12:27 pm

    Ly'lana
    HP: 20/20
    Mana 1/5
    SP 72 -->66
    Threat: 26 -->30

    Speed: 5*(50%+12%)= 7.38

    I begin to whistle lightly to help with my echolocation, which doesn't really sound like a whistle because the stub of my tongue.

    Action: Shoot at Mubat B.
    Attack: Hunter's Bow Roll 1d100=47/104
    Proc Chance (if hit): Roll 1d100=11/13  +14 additional damage

    Backup (If I cant hit the B I'll shoot the A):
    Backup Attack: Hunter's Bow Roll 1d100=78/114
    Backup Proc: Roll 1d100=88/13  +15 additional damage

    Damage (if Hit):
    14 Piercing Damage


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    Post by Ippy on Sat Mar 07, 2015 4:08 pm

    Malica, before anyone has a chance to react, fires off a bolt into the darkness!

    Mubat B hovers dangerously close to Malica.
    It opens its mouth to screech!
    An arrow sprouts from its mouth!
    Mubat B slain by Ly'lana!
    The save!

    Alexandra swings at ZGA A!
    If it weren't for this darkness it would have been a sure hit.

    Strax swings at ZGA A!
    If it weren't for this darkness it would have been a sure hit.

    Borgrun takes a quick rest.

    Mubat A draws near Alexandra and screeches!
    Mubat A attacks with Cellular Sonic for 6 physical tremor damage (24/105)!
    The sound is mind boggling!
    Alexandra is confused for 2 rounds (105-5*lck to attack random combantant).

    Zombie Goblin Archer A fires an arrow in Borgrun's general direction (1/36) for 11 physical damage!
    The FOOL! ZGA A provokes an attack of opportunity from Strax and Alexandra.

    Zombie Goblin Archer B fires an arrow in Finley's general direction (33/36) for 11 physical damage!

    Finley: does nothing.

    Sarnor flees combat!
    I think.

    The darkness lifts! Effects of Night Veil end.

    Round 8 Begins!
    Mubat A: engaged (Alexandra)
    ZGA A: damaged, engaged (Strax, Alexandra)
    ZGA B: damaged
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    Post by FrenchPopo on Sat Mar 07, 2015 10:09 pm

    HP: 4/30
    Stamina: 80 --> 75
    MP: 23/50
    Threat: 18 --> 22
    Luck: 5
    Perks:
    Shake it Off I: Gain the 'shake it off' action, which has a 20% chance of removing a curse (debuff of any type-- physical, elemental, magic, or divine).

    Trap Trigger I: +10 dodge & luck against traps.

    Speed: 6 + (50% + 98%) = 8.88 (Okay. Seriously. I don't know. Initiative is just Malica's forte this fight. Let's hope she can hit something now.)

    Fires Not-As-Useless wand at Mubat A!
    Ranged/Magic Arcane/2 + (6) = 8 dmg/106 hit/12 proc/gain 1 MP
    Hit: 12/106
    Proc: 76/12

    Finally, I can fucking see the little bastards. Time to make their head'a'splode!


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