Milor's Labyrinth

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    FrenchPopo

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    Join date : 2011-08-17

    Re: Milor's Labyrinth

    Post by FrenchPopo on Mon Dec 15, 2014 1:07 pm



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    FrenchPopo

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    Join date : 2011-08-17

    Re: Milor's Labyrinth

    Post by FrenchPopo on Mon Dec 15, 2014 2:20 pm

    If he doesn't play as a schizophrenic psychopath that's been hiding in the labyrinth all these years, I will be very disappoint..


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    Zapkiller

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    Join date : 2014-12-15

    Re: Milor's Labyrinth

    Post by Zapkiller on Tue Dec 16, 2014 8:52 pm

    FrenchPopo wrote:If he doesn't play as a schizophrenic psychopath that's been hiding in the labyrinth all these years, I will be very disappoint..
    Nah, I was thinking just being lost there for like a week.

    Zapkiller

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    Join date : 2014-12-15

    Re: Milor's Labyrinth

    Post by Zapkiller on Tue Dec 16, 2014 8:59 pm

    anyway, how's this for a character sheet? anything I did wrong? anything I should add?

    Name: Finley Greaser
    Race: Human
    Gender: Male
    Age: 20

    HP: 40
    stats:
    Health: 8
    Mana;0
    Attack:9
    skill: 5
    Spell Might:0
    Spell Power:0
    Tough: 3
    Dodge: 3
    Resist: 3
    Luck:0
    Speed:0
    Skills:
    Mechanics: 1
    Defenses:

    physical=3(+1), magical=3, elemental = 3(+1), divine = 5
    Inventory:

    Fisticuffs( Martial weapon class/Physical Crush Damage type/3 damage/75% hit chance/10% proc chance/ 6sp cost/ 2 threat)

    Leather Jacket(Light/6thr/+1 physical and elemental defense +5 avoid)

    Windy Chalice +20 ranged attack avoidence

    HP potions x 5

    Rations x 7

    Perks:

    Harvester I: 10% chance per combat that an additional drop yields material-type items.
    Under the Radar I: Taking an attack action as the last turn in a round where you were not targeted confers +10% damage and +200% threat generated.


    Last edited by Zapkiller on Wed Dec 17, 2014 6:56 pm; edited 3 times in total
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    Raxistaicho

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    Join date : 2013-04-04

    Re: Milor's Labyrinth

    Post by Raxistaicho on Tue Dec 16, 2014 9:20 pm

    You should list your defenses (Physical = tough, Magical = resist, elemental = (tough/2) + (resist/2), divine = level, and your inventory :O

    Zapkiller

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    Join date : 2014-12-15

    Re: Milor's Labyrinth

    Post by Zapkiller on Tue Dec 16, 2014 10:35 pm

    Raxistaicho wrote:You should list your defenses (Physical = tough, Magical = resist, elemental = (tough/2) + (resist/2), divine = level, and your inventory :O
    thanks rax, I fixed it.
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    Rock'emSock'emRabbi

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    Join date : 2011-08-12

    Re: Milor's Labyrinth

    Post by Rock'emSock'emRabbi on Wed Dec 17, 2014 2:44 pm

    I think you might need at least 1 in speed... or maybe you just always go last...


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    Raxistaicho

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    Join date : 2013-04-04

    Re: Milor's Labyrinth

    Post by Raxistaicho on Wed Dec 17, 2014 2:49 pm

    That and Ippy will be obliged to post this:



    Every time you take an action.
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    Nailo41

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    Age : 25
    Location : Hanford A.K.A. COWTOWN

    Re: Milor's Labyrinth

    Post by Nailo41 on Wed Dec 17, 2014 3:51 pm

    You mean I get to go before someone?
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    Ippy
    Admin

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    Join date : 2011-08-12

    Re: Milor's Labyrinth

    Post by Ippy on Wed Dec 17, 2014 4:28 pm

    More importantly, zombies would go before someone.  Zap would honestly still have to roll initiative, just so I can compare multipliers.

    The character sheet looks solid.  Try to post it into the campaign thread as post 181 or shortly thereafter.  Alternatively have your comp submit a post dated right after my first post in the campaign thread as a new topic anywhere in the forum.  I should be able to move it into the first page of the campaign thread instead of the 13th.  Or you know, just don't deal with that and post around n*181.

    Perk choices Lv5
    Harvester I: 10% chance per combat that an additional drop yields material-type items.

    Favored Enemy I: Choose one enemy type each day.  The first attack against each enemy of this type has +10 hit chance and deals your character level in bonus damage.

    Spell Recovery I: Speed multiplier may not be lower than 1.00 after any round in which you fail to cast a spell.

    Perk Choices Human
    Spell Priming I: +10 proc chance and +5 hit chance against targets directly targeted by one of your spell casts in the previous round.

    Under the Radar I: Taking an attack action as the last turn in a round where you were not targeted confers +10% damage and +200% threat generated.

    Secondhand I: Once per combat, use/equip an item with an AoP (action of opportunity<--I should really rename those to minor actions or something).

    I will send you a private message in the future regarding your character's entry into the campaign.
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    Raxistaicho

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    Join date : 2013-04-04

    Re: Milor's Labyrinth

    Post by Raxistaicho on Wed Dec 17, 2014 4:53 pm

    Under the Radar I: Taking an attack action as the last turn in a round where you were not targeted confers +10% damage and +200% threat generated.

    Take this one so you can meatshield for me do more damage.
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    Ippy
    Admin

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    Re: Milor's Labyrinth

    Post by Ippy on Wed Dec 17, 2014 6:49 pm

    Deleted Post:
    Name: Finley Greaser
    Race: Human
    Gender: Male
    Age: 20

    HP: 40
    stats:
    Health: 8
    Mana;0
    Attack:9
    skill: 5
    Spell Might:0
    Spell Power:0
    Tough: 3
    Dodge: 3
    Resist: 3
    Luck:0
    Speed:0
    Skills:
    Mechanics: 1
    Defenses:

    physical=3(+1), magical=3, elemental = 3(+1), divine = 5
    Inventory:

    Fisticuffs( Martial weapon class/Physical Crush Damage type/3 damage/75% hit chance/10% proc chance/ 6sp cost/ 2 threat)

    Leather Jacket(Light/6thr/+1 physical and elemental defense +5 avoid)

    Windy Chalice +20 ranged attack avoidence

    HP potions x 5

    Rations x 7

    Perks:

    Harvester I: 10% chance per combat that an additional drop yields material-type items.

    By "main campaign thread" I meant the thread entitled Milor's Labyrinth under the forum called "Campaigns." What a way for me to be confusing. Anyway, trust me when I say you're gonna want your character to sheet to appear towards the top of the page, so try to time your post at the beginning of page 13 of the Milor campaign thread.

    Also, you get to pick two starting perks on account of being human. Pick another from the second set I offered.

    Zapkiller

    Posts : 92
    Join date : 2014-12-15

    Re: Milor's Labyrinth

    Post by Zapkiller on Wed Dec 17, 2014 6:54 pm

    oh, my bad. >.<

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