GURPS

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    Elit3Fla5h

    Posts : 1457
    Join date : 2011-08-12

    GURPS

    Post by Elit3Fla5h on Wed Feb 26, 2014 6:48 pm

    Hello everyone! Here I will be posting campaign info for the Gurps (generic universal role playing system) campaign I will be running. Here is a quick intro of the bigger picture of what is happening.

    The year is 2060 and the current human population has skyrocketed to 11 billion thanks to breakthroughs in medicine and interstellar flight giving access to new worlds with abundant resources. Energy problems are all but gone on earth thanks to the construction of several space elevators that capture large amounts of solar energy.

    As of now humanity has colonized two earth like planets orbiting around Alpha Centauri named Horizon and Sybin.
    Travel time between the Sol system and Alpha Centauri is around 6 months, this time can be shortened relatively to the amount of energy used but the cost increases exponentially where as the time decreases linearly.

    Mars is currently being terraformed by a private corporation.


    Tech Level explanation from the book.

    Spoiler:
    TL9 – THE MICROTECH
    AGE
    Major advances occur in the material science, especially
    in the fabrication of nano-scale materials, the
    development of composite materials, and in polymer-based
    electronics. This leads to the widespread use of devices
    such as printed computers, flexible batteries, and bio-compatible
    implants, as well as products such as video wallpaper
    and chameleon suits.
    Micro-mechanical electromagnetic systems – tiny sensors
    and actuators – drastically shrink many electronic and
    mechanical devices. The results are dramatic, ranging from
    vehicle surfaces that can change their aerodynamic properties
    to labs-on-a-chip and artificial gills.
    Fuel cells and gas turbines are miniaturized and used as
    power cells for electronics and other portable devices. On a
    larger scale, nuclear fusion and solar power free society
    from dependency on fossil fuels, although they may remain
    economically important.
    Computers, sensors, and communicators are faster,
    smarter, and smaller, and can be built into almost anything.
    Wearable computers are inexpensive.
    Quantum computers can solve problems and break
    encryption by computing every possible solution at once,
    but quantum communication systems trump that with
    unbreakable encryption. Neural interfaces link mind and
    machine, and cybernetic implants do not merely replace
    injured body parts, but actually enhance them.
    Mobile robots are commonplace, used in everything
    from nursing to vehicle operation to combat. However, they
    lack self-initiative, and many are teleoperated. Androids
    that can look human (even if they don’t act human) are
    expensive but available.
    Improvements in material technology lead to affordable
    space transport systems, such as single-stage-to-orbit shuttles
    or space elevators. Cheaper access to orbit may boost
    other space technology, such as nuclear engines for interplanetary
    journeys, beamed power from solar satellites,
    and life support technology. Industry and even colonists
    may go into space, taking advantage of the gravity-free
    environment to mine asteroids or develop better industrial
    processes.
    Small arms technology still relies on conventional guns
    (with improved ammunition and smart electronics) but
    specialized non-lethal energy weapons such as electrolasers
    and sonic nauseators appear. So do the first bulky
    laser sniper rifles, heavy electromagnetic railguns, and
    laser cannon.
    Antimatter is now routinely manufactured. It’s used in
    medicine (as a radiation source) but is too expensive to be
    used as a fuel or explosive. It is still useful in space propulsion
    and weaponry, as a catalyst for triggering “clean”
    nuclear explosions. Mini-nukes increase the risk of nuclear
    war by blurring the boundaries between conventional and
    nuclear arms.
    Body armor advances even more rapidly than weapons.
    Comfortable climate-controlled suits can protect the entire
    body, and space suits become lightweight vacc suits.
    Advances in micro-turbines and robotics make powered
    suits feasible, both exoskeletons (for civilian and military
    applications) and battlesuits.
    Perhaps the most significant developments are in
    bioscience. Functional organs can be grown with tissue
    engineering and transplanted into the body. Wonder drugs
    and other treatments can be delivered in smart capsules.
    Not all diseases are cured, but lifespans may increase substantially.

    Superscience: Monomolecular wire and plasma weaponry
    are developed. It’s common for faster-than-light drivesl, reactionless drives, or other superscience
    transport systems to appear. TL9 cultures can
    spread out rapidly to other worlds.

    Cool. Now for rules stuff.

    Your characters must to be human. No intelligent aliens have been discovered (or at least made known to the public).
    Tech Level 9
    Character points: 250
    No magic
    Psychic powers are fine and can be natural or genetic engineered.
    PM me your characters. If I don't like the advantages for disadvantages you have I will tell you to change them.
    If you have any questions feel free to ask, I know character creation can be confusing.


    Last edited by Elit3Fla5h on Thu Feb 27, 2014 5:34 am; edited 2 times in total


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    Elit3Fla5h

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    Re: GURPS

    Post by Elit3Fla5h on Wed Feb 26, 2014 6:48 pm

    Reserved


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    Elit3Fla5h

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    Re: GURPS

    Post by Elit3Fla5h on Wed Feb 26, 2014 6:48 pm

    Reserved


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    Elit3Fla5h

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    Re: GURPS

    Post by Elit3Fla5h on Tue Mar 07, 2017 5:22 pm

    Move this one to the archive as well please.


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