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BiscuitMann
Elit3Fla5h
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    MAGIC WOOOO!

    Elit3Fla5h
    Elit3Fla5h


    Posts : 1492
    Join date : 2011-08-12

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    Post by Elit3Fla5h Fri Dec 06, 2013 11:48 am

    You are a student of Raggle Academy, a magic school!
    NOW PICK AND POST A COLOR OF MAGIC YOU WANT TO STUDY
    YOUR FIRST EXAM STARTS SOON
    HURRY

    Red Magic
    The evocation and control of energy. With this power, you might summon a breeze, light a fire, or call a distant object to hand.

    Blue Magic
    Blue is the color of change. That is, altering what is already there. Not creating, not destroying. It is commonly used in conjunction with other magical styles in order to perform alchemic transmutations and other alterations of essence. Blue magic can also be used to change the effects of an existing spell, to cast or dispell illusions, or to change locations without movement through intervening space.

    Green Magic
    Magic of life. Affects living creatures - you can encourage your subjects to grow in the direction you prefer. Life has its own flow. You can change it, but the harder you push, the more energy you need.

    Black Magic
    Has nothing to do with death or evil. Black is the color of weight, solidarity, and permanence. Black magic is the magic of enchantment in physical form. All wands and things like that are created with black magic. This does mean that cursed items are enchanted with black magic as well.

    White Magic
    White magic is the tool you use to access the spiritual realm. Ghosts. Dreams. Creatures from other planes. The thoughts of those around you. With white magic you can experience and communicate with things that are normally hidden. This tends not to be as useful in Dungeons as the other colors because it only works on people and spirits, not objects.
    BiscuitMann
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    Post by BiscuitMann Sun Dec 08, 2013 9:42 pm

    BLUE!!!!!!!!!!
    Elit3Fla5h
    Elit3Fla5h


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    Post by Elit3Fla5h Mon Dec 09, 2013 5:15 am

    W00t
    BiscuitMann is now apart of Falcon Hall
    BiscuitMann has 20 mana
    BiscuitMann has 20 HP
    BiscuitMann has 11 points in Blue magic
    BiscuitMann has learned the spells

    Light: Cost 1 Mana. A gentle glow improves visibility in the caster's location.
    Silence : Cost 2 Mana. A single target is rendered temporarily noiseless.
    Truesight : Cost 2 Mana. Allows the caster to see through illusions in the current location.

    There is a test in 18 days and you can devote a single day to a single subject.
    Your choices are

    Red magic class
    Blue magic class
    Green magic class
    Black magic class
    White magic class
    Gym
    Study
    Sleep

    Divide up the days as you like.
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    Post by Guest Mon Dec 09, 2013 1:12 pm

    GREEN!!!!!!!!
    Elit3Fla5h
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    Post by Elit3Fla5h Mon Dec 09, 2013 1:53 pm

    WOOO!
    Rock'emSock'emRabbi is now apart of Toad Hall
    Rock'emSock'emRabbi has 20 mana
    Rock'emSock'emRabbi has 20 HP
    Rock'emSock'emRabbi has 10 points in Green magic
    Rock'emSock'emRabbi has 5$
    Rock'emSock'emRabbi has learned the spells

    Diagnosis: Cost 1 Mana. Determines the current state of health of a living target and locates ailments and injuries.
    Track Scent: Cost 1 Mana. Allows the caster to trace creatures that have recently passed through an area.
    Heal: Cost 5 Mana. Cures minor injuries and ailments.

    There is a test in 18 days and you can devote a single day to a single subject.
    Your choices are

    Red magic class
    Blue magic class
    Green magic class
    Black magic class
    White magic class
    Gym
    Study
    Sleep

    Divide up the days as you like.
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    Post by Guest Mon Dec 09, 2013 3:57 pm

    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    Sleep
    /ComaMage
    Elit3Fla5h
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    Post by Elit3Fla5h Mon Dec 09, 2013 6:24 pm

    While Rockem was in the middle of his 4th day of doing nothing when he got a knock on his door before it was thrown open by a tall lanky middle aged man with black hair. His sharp eyes quickly scan the room and find Rockem lounging on the bed and begins to speak in a sharp tone.

    "Mr. Rabbi, What an unexpected occurrence it is to see you. There was the possibility that you had chosen to slink away quietly in the night. Since you certainly haven't bothered to turn up for any classes. If it were up to me, Mr. Rabbi, I'd simply complete the process that clearly suits both our desires and expel you now. But in accordance with academy rules, I am required to offer you a chance to redeem yourself. A chance which you will no doubt squander as you do everything else."
    He waves his hands and a large red book appears. Opening it he begins to write.
    "Therefore, I am assigning you ten demerits and detention tomorrow. Should you choose to ignore this summons then our business here will be concluded. If that is your desire, then by all means, continue on your current course." As he finishes speaking he snaps the book close and it disappears.
    "Good day Mr.Rabbi."
    And he leaves without closing the door or letting you get a word in edgewise.

    Rock'emSock'emRabbi received 10 demerits
    You go to detention?
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    Post by Guest Mon Dec 09, 2013 6:45 pm

    This man clearly doesn't know how dis magic shit works... In order to develop my druidic powers I have to serve my time in the Emerald Dream...
    Elit3Fla5h
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    Post by Elit3Fla5h Mon Dec 09, 2013 6:57 pm

    Uuuuuh, is that a no?
    Ippy
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    Post by Ippy Mon Dec 09, 2013 7:55 pm

    I stand in and gaze over at the . My opinion of the matter is , because during the course of my dark, main-charactery past.

    "Well, I hope they have better red magic teachers than Kortho."
    Elit3Fla5h
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    Post by Elit3Fla5h Tue Dec 10, 2013 1:31 am

    Alright!
    Ippy is now apart of Wolf Hall
    Ippy has 20 mana
    Ippy has 20 HP
    Ippy has 12 points in Red magic
    Ippy bumped into a tall lanky teacher that his first day and got Ten Demerits!
    Ippy has learned the spells

    Breeze: Cost 1 Mana. Moves air around the caster's current square, creating a gentle breeze.
    Warm: Cost 3 Mana. Add heat to the caster's current square, raising the temperature slightly.
    Push Object: Cost 5 Mana. Shove a target one square in the direction indicated by the caster.

    There is a test in 18 days and you can devote a single day to a single subject.
    Your choices are

    Red magic class
    Blue magic class
    Green magic class
    Black magic class
    White magic class
    Gym
    Study
    Sleep

    Divide up the days as you like.
    FrenchPopo
    FrenchPopo


    Posts : 720
    Join date : 2011-08-17

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    Post by FrenchPopo Tue Dec 10, 2013 2:41 am

    White Magic for me! Very Happy
    Elit3Fla5h
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    Post by Elit3Fla5h Tue Dec 10, 2013 2:53 am

    Classy!
    FrenchPopo is now apart of Wolf Hall
    FrenchPoPo is now roommates with Ippy!
    FrenchPopo has 20 mana
    FrenchPopo has 20 HP
    FrenchPopo has 9 points in White magic
    FrenchPopo has learned the spells

    Spirit Sight: Cost 1 Mana. Detects nearby sentients, including ghosts and creatures of the Otherworld.
    Empathy: Cost 3 Mana. Reveals the emotional state of a target.

    There is a test in 18 days and you can devote a single day to a single subject.
    Your choices are

    Red magic class
    Blue magic class
    Green magic class
    Black magic class
    White magic class
    Gym
    Study
    Sleep

    Divide up the days as you like.
    FrenchPopo
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    Posts : 720
    Join date : 2011-08-17

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    Post by FrenchPopo Tue Dec 10, 2013 3:24 am

    1. White Magic Class
    2. Blue Magic Class
    3. Gym
    4. Sleep
    5. White Magic Class
    6. Blue Magic Class
    7. Gym
    8. Sleep
    9. Study
    10. White Magic Class
    11. Blue Magic Class
    12. Gym
    13. Sleep
    14. White Magic Class
    15. Blue Magic Class
    16. White Magic Class
    17. Sleep
    18. Study
    Elit3Fla5h
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    Post by Elit3Fla5h Tue Dec 10, 2013 4:05 am

    FrenchPopo Stats
    Hp: 23
    Mp: 23

    Red:0
    Blue:9
    Green:0
    Black:0
    White:17

    New Spells:
    WHITE
    Communication: Cost 5 Mana. Allows the caster to communicate understandably with a willing target.
    Awareness: Cost 10 Mana. Expands caster's mind to visualise nearby locations, marking them known.
    BLUE
    Light: Cost 1 Mana. A gentle glow improves visibility in the caster's location
    Silence : Cost 2 Mana. A single target is rendered temporarily noiseless.

    FrenchPopo got 5 demerits for his performance in his first exam!
    Elit3Fla5h
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    Post by Elit3Fla5h Tue Dec 10, 2013 4:43 am

    Next exam is in 20 days.
    Same protocol as Before.
    The next exam is a dual exam so after your classes you will have to wait for at least another person.

    FrenchPopo gains $15

    Shop is OPEN
    10$ Glasses Give 5+ to Mana

    20$ Wacky Glasses Give 5+ to Mana

    25$ Wand Give 2+ to Red Blue Green Black White Magic

    30$ crown G

    50$ Protective Gear Give 5+ to HP and 30+ to Red Magic

    50$ Star Wand Give 5+ to Red, Blue, Green, Black, White Magic

    50$ Wiggle Wand Give 3+ to Red Magic, 6+ to Blue and Green Magic, 5+ to Black and White Magic

    60$ Amulet Give 30+ to Black Magic

    95$ Sextant Give 40+ to Blue Magic

    100$ Halo Give 35+ to White Magic

    120$ Furry Set Give 5+ to Hp 25+ to Green Magic

    120$ Fairy Wings

    120$ Bat Wings
    Ippy
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    Post by Ippy Tue Dec 10, 2013 2:47 pm

    10 demerits?  What do I know about this instructor?  Is he/she one of those wacky instuctor that grades oddly?  Is he/she a known prick?  Do I sumbit a complaint to higher authorities for this absurdity?  Can I?  Because until I can sexually molesting my roommate is probably out of the question, don't want any more demerits or anything.  They sound terrible.  Do I even have to spend days sleeping?  Must I decide all 18 days or can I go 6 at a time and be dicey about things?  If I work out 18 days can I luck out and get a purely physical test (what are they on?  Do I only need to study or are tests on all magic colors)?  HOLY GOOSES ARE THERE RULES!?  DOES ANYTHING MEAN ANYTHING!  Where the hell is wolf hall?  Is it full of trophies, dried blood, and musky hides?  Can I impose my own reality and vision upon this school?  This is a school right?  Or is it like an academy or fantasy TV show?

    EDIT:: Oh fuck yes the warm spell. I'm so Jelly my char.
    Elit3Fla5h
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    Post by Elit3Fla5h Wed Dec 11, 2013 4:12 am


    Wolf Hall (orange capes) are for strong people who are adventurous.
    Falcon Hall (dark blue capes) are for social people who are charming and well-dressed.
    Toad Hall (yellow capes) are for weird people and loners who don't fit in elsewhere.
    And yea, wolf hall has a lot of trophies.
    Instructor is Professor Gergno
    No dividing days. Give me all 20.
    It's a place where they teach you magic and the Halls are your dorms.
    The rest of what you want to see or do is all up to you. You could molest Popo but you better be careful. He may make the room bright when your trying to sleep and find out your emotional state.
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    Post by Guest Wed Dec 11, 2013 1:14 pm

    Well i meant "Sleep" as in the "Go to class" kind of sleep.... not the sleep(rest) you were thinking of where you just lie in a bed all day and maybe play a few video games. I meant the sleep(Learning) where you learn magic naturally in an outdoorsy settings. I'm guessing there's just a simple interpretation problem going on here. Example:

    Woman magi: "Hey do you want to sleep(Learn nature magic) with me?"
    Male Magi: "Of course, let me just grab some lube(A magical conduit)"
    Woman Magi: "Ok and I'll go get my strap-on*"
    Male Magi: "So, should we do it on the bed(The central grounds flowerbed) or in the bath(a nearby natural hot sprigs)?"
    Woman Magi: "Well if we are going to do doggie-style* again id rather the Bed. Care for a Lap dance* first?"
    Male Magi: No I've already warmed myself up, been quite horny(Magically infused) all day"


    *Strap-on: A Magical wrist/glove accessory that when worn assists the caster in holding his/her wand. Green magic often requires a mage to move around a lot and often flail wildly, This device prevents accidental wand lobbing. 

    *Doggie-style: One of the many magical stances taken by green mages. The stance requires users to get on all fours and stay close to the ground. In this position the mage can get much better results from feral and sense based magics. This pose also allows you to speak with grass, which admittedly isn't all too exciting...

    *Lap Dance: A ritual developed by Sir Edward Q. Lap that helps 'warm up' the magical energies used that green mages. Used only if a spell has not been cast within 12 hours.
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    Post by Ippy Thu Dec 12, 2013 12:15 am

    Geez, I choose the wrong color. In red class they stick you in a room with a young child playing with wooden building blocks. You proceed to ruin said childs day via demonstration of your heating, pushing, pulling, and exploding spells. Its tough, when the kid tugs on your leg, but a grade is a grade and demerits are demerits.

    But as far as I can tell we're playin' Hogwarts HellMOO (loosely).
    And you didn't answer my sleep or test questions... but YOLO
    (btw, 18 or 20, stay consistent boy)

    1 Gym
    2 Red
    3 Gym
    4 Red
    5 Gym
    6 Study
    7 Gym
    8 Sleep(run)
    9 Gym
    10 Red
    11 Gym
    12 Red
    13 Gym
    14 Study
    15 Gym
    16 Sleep(run)
    17 Red
    18 Study
    =2xSleep(run), 3xStudy, 5xRed, 8xGym

    First day and farther description possibly inbound for Ippy Ip...
    FrenchPopo
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    Post by FrenchPopo Thu Dec 12, 2013 4:09 am

    20 is for after the first test Ippy. Gosh. Razz
    Elit3Fla5h
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    Post by Elit3Fla5h Thu Dec 12, 2013 4:36 am

    Ippy now has 20 points in Red Magic!
    Ippy now has 22 mana
    Ippy now has 28 HP
    Ippy has learned the spells

    Spark: Cost 3 Mana. A spark strikes the target, which may catch fire if it's something likely to burn.
    Slash: Cost 10 Mana. A sharp blow to the target causes focused damage

    Ippy is about to take his first exam!
    Nailo41
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    Posts : 292
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    Age : 32
    Location : Hanford A.K.A. COWTOWN

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    Post by Nailo41 Thu Dec 12, 2013 9:56 pm

    I wish to beith a black mage
    Nailo41
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    Post by Nailo41 Fri Dec 13, 2013 1:18 am

    1. Black Magic Class
    2. Study
    3. Black Magic Class
    4. Sleep
    5. Gym
    6. Study
    7. Green Magic Class
    8. Sleep
    9. Study
    10. Black Magic Class
    11. Green Magic Class
    12. Sleep
    13. Gym
    14. Study
    15. Black Magic Class
    16. Gym
    17. Study
    18. Sleep
    Elit3Fla5h
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    Post by Elit3Fla5h Fri Dec 13, 2013 2:58 am

    Heavy!
    Nailo41 is now apart of Toad Hall and roommates with Rabbi!
    Nailo41 has 24 mana
    Nailo41 has 22 HP
    Nailo41 has 2 points in Green magic
    Nailo41 has 17 points in Black magic
    Nailo41 has learned the spells

    Inspection: Cost 1 Mana. Detects weak points and hidden details within one target object.
    Inscription: Cost 1 Mana.Write or remove words from a target object.
    Detect Charm: Cost 3 Mana. Detects objects that have been enchanted in character's current location.
    Trigger: Cost 5 Mana. Sets off simple delayed effects or traps within the caster's current location. Can be dangerous!

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