Hunt by the Hunted

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    LokiLeader

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    Hunt by the Hunted

    Post by LokiLeader on Tue Jan 28, 2014 1:25 am

    City States

    Quint
    :
    Quint:
    The designated capitol of the united city states. Though it isn’t actually a capitol, all of the governments of every city state collaborate out of the city center of Quint. The city is renowned for its impeccable military and its unique draw for political endevours. The city itself is built onto an island that encompasses a large portion of the inland sea of the continent. Quint was also recorded as the first city to be visited by a Goddess, Quinn, for whom the city was named after.
    The city is divided into 6 major districts.
    -Central district contains the headquarters for the local police force, the Amber Knights, as well as all the housing and venues for the political powers that be.
    -West Fields district contains the main portion of the cities military power. It encompasses 1/3 of the city and is the muster grounds and training fields for the city.
    -Spires district is located on the south part of the city and is the smallest district. Despite that fact it contains the largest output of magic studies and magic items in the city. Besides being covered by 10-20 story tall building the district is otherwise bare.
    -The Housing district is meant for the housing of a majourity of commoners. It is the only other part of the city besides central that has its own wall. It encompasses about ¼ of the city’s overall size. -Merchants district is located in the center of town and stretches east toward the main road. It is the focal point of city trade.
    -The Warf is actually 2 districts governed in the same fashion on separate sides of the city. They are both trade point for boat trade and are also sources of fishing for the city.
    The city’s personal government style replicates an Autocracy, therefore little is ever achieved for the lesser man.
    Its military is broken down into 5 subsections. The military police (Amber Knights), the cavalry (Hussars), the general infantry( Imperitus Armatus), the Officers corp (Imperitus Sutorus), and the Dragon hunters ( Wind Slayers.)

    Important People:
    Aelianas: Governor Militant of the city of Quint. She is a recognized War Hero and has received over three dozen medals for her service to the city. She his the leading military officer in the city and has secured the loyalty of the citizens and soldiers of the city

    Cato: Daughter of Aelianas. She is far less skilled that her mother in almost every aspect, as a result she is often forgotten and over shadowed by her mother's successes. She is however an amazingly innovative individual. During a siege of a bandit fortress she used fire jelly, nd surrendered all the reserves of food to the bandits in exchange for a safe retreat. When they accepted she said that the reserves still needed to be cooked. late that night the camp exploded into flames and burned to the ground. He soldier, lying in wait, apprehended any survivors.
    Calogerous: An ace archer from Quint. He grew up in a small 2 story shop and lived an unimpressive life until one day a city archer insulted his mother. He challenged the archer to a trial by skill in archery. The man got 2 bullseyes out of 3 shots. Calogerous got 5, splitting the first 2 arrows mid flight. 
    Felix: A Man obsessed with his muscles. This man is considered to be the strongest mortal in existence. He has lifted a boulder that weighed several tons and then tossed it 200 feet to crush an enemy.
    Yinich: Yinich's origins are unknown. He was found one day floating on a piece of strange metal and was adopted by the city. No one understands the language he speaks, not even with magic, however he does seem to understand what people are telling him. His weapon of choice is a unique armless crossbow that can destroy buildings with a  only a few shots.

    Notable Places:
    The Aviarium: The Aviarium is a unique and beautiful dome in the Center of Quint. The dome is constructed of fire glass panes and metal reinforcing bars. The dome is a herding ground for all the City's Gryphons as well as the leading area for political discussions amongst city states.
    The Golden Throne: A Small floating citadel that hovers over the city of Quint. It's structure resembles an octahedron and it's lower panels can open and close form an internal mechanism. The Golden Throne is the presiding place for all of Quint's politicians during a crisis. Its shell is made of a hard alloy similar to adamantine, but light. The alloy appears gold by color and thus the name was given. When fully operable The Golden Throne is also a weapon of mass destruction, capable of firing intense psychic energy at targeted areas.

    Trahl:
    Trahl:

    Trahl is a city of hustle and bustle. The streets are always busy and full of wonderous inventions and trinkets for sale. The city of Trahl was the first city to employ the Sanctuary, the large walls that have kept the great beasts from ravaging the populace. It initial design was conceived by the leaders of the city of Darim and was perfected with a new liquid stone created by the Hassad family, the current leading class members for the city. This city focuses much of its time using its plentiful resources and well-defended placements to foster the intellectual culture that has brought many weapons to the field against the great beasts. The technological achievements of this city range from grand cannons to land ships to toaster ovens.
    The city is divided into 3 separate sections all separated by a large river. Each division of the city is almost perfectly round with a second circular wall encircling a 15 mile diameter in the center of each district. For simplicities sake the leading bodies dubbed the sections as North Ward, South Ward, and Home Ward (in the center). There are also several small misshapen cities surrounding Trahl. These areas were built later to grab resources and farmland. Each section of the town has a road to another section and is built with air transportation stations, police HQs, and ports for ships.
    The City’s government system is an Oligarchy ruled by the most intelligent families in the city. When and inventor creates something that impacts all of the City State in a majour way their family earn a permanent spot on the Trahl city council. Only 1 family member can fill the spot at a time. If a House dies out the family founder has a statue made for them and put into the grand hall in the Home Ward.
    The city has no Standing army and a small police force, however they are the only city with gunpowder and they have an arsenal of several thousand golems on standby.


    Locke:
    Locke:
    The city of Locke is often referred to as the city of progress. Its focus on domestic production and advancements has shaped every other majour city state. Their achievements have ranged from saw mills, refineries, aqueducts, and sewers to the flying ship, medical casts, and the printing press. The city has no unkempt parts and is kept clean and repaired by enchanted tools. The city’s only noted organization pattern involves its public transportation and sanitation based buildings, otherwise it is quite impossible to find a specific district within which to take care of all ones needs.
    The city of Locke only possesses 1 layer of Sanctuary and no standing military, however their sanctuary’s design resembles the walls of a fortress with towers and siege equipment to ensure such an impression is made. Their “military” is a standard 1 year term of enlistment and permanent membership of the reserve militia.
    The city’s government is established as a Republic of voted officials that are elected for either 1, 2, or 3 years depending on seniority.

    Glyphrock:
    Glyphrock:
    Glyphrock is located at the Eastern base of the Igosis Mountain range. The city focuses on mining rocks from the mountainside. The rocks in this particular section of the mountain hold a unique property not found anywhere else on the continent. These stones bear the ability to absorb and store a single magic spell for up to 24 hours before breaking from the stress. The city has also used these stones to master many forms of magic and enchantment including those of the soul. Though the city is vast and contains a large amount of wealth only 10% of its population sees an annual income that allows personal belongings. Most of the city lives in poverty as the miners are not paid coin, but instead are given 3 square meals a day for them and their families as well as a small hut to call their home.
    The city is led by a king and his 2 advisors that each have dominion over a portion of the city. The city also contains a strong noble class of individuals that fund most mining facilities in return for profits.
    The city’s military is a large collaboration of mage guilds and will often make short work of most threats. The city is noted to hold the capitol for the assassins guild but this rumor is mere speculation.








    Notable People:

    Lae: Female Drow Necromancer. Known to be the leading researcher in necromancy and corpse crafting. She has published a book on her finding and was the founder of the soul canister 2 centuries ago.

    Mark: Male Drow. Lae's younger brother.

    Gryphith: Male Human Warblade. City Commander. Legend has it he is easy going, but on the battlefield he is decisive and merciless. He single handedly slew a large Black Dragon that assaulted a highway outpost. His exploits are well known is Sky Touch, the City of the Gourge, and Darim. He is also said to have carved his way through a mountain with a broken shield in order to make a safe path for wounded soldier.

    Nora: Female Fire Elf Monk. Nora is eccentric and loves telling stories. As the story to fame goes, she was sitting in a local tavern flirting with a waitress when the door was kicked in and a hoard of 60 goblins attacked. She was said to have burnt them all to a crisp then she pursed their leader to his den of evil where he transformed into a huge wyvern. She fought him and eventually got a strangle hold on his neck. an hour and a half later she had successfully suffocated the beast. Most people don't believe this tale because she constantly adds to it and changes facts, however no one can deny she has very nice wyvern leather armor.

    Sigurd: Male Human Knight Captain. Nothing is particularly fascinating about Sigurd other than his amazing ability to control crowds and force people to target him.

    Cyn: Female Kalishtar Cryo-Kineticist. Teacher for psionics at the Evocation college. Cyn is known to be the most manifester in all the cities. She could easily kill most champions in a single hit, however she is very weak physically speaking.

    Frel: Male Sun Kalishtar Pyromancer. Teacher at the Evocation college. Frel Is a superbly powerful pyromancer with the capability to summon flaming beasts to his command.

    Briif: Male Orc Barbarian. He's an orc barbarian... he destroys things very well, he's just nice enough to give a champion title to.

    Eena: Female Moon Elf. College Librarian. This woman has used magic to keep herself ageless. at nearly one millennia old she is the oldest known sentient other than the Queen of the City of the Gourge. Her vast knowledge is a strong asset for the city's colleges.

    Sejuani: Is a quiet and oddly attractive Water orc. She has no personality that would perpetuate friendliness. Her weapon of choice is a flail that she can throw great distances. She was able to knock a Wrathalos out of the sky with one hit from her flail.

    Places of Interest:
    College of Evocation: First recorded casting of meteor shower was held in the exhibition building by accident. It leveled half the college.

    College of Summoning: First recorded observation of ancient animals. It is still unknown if summons are pulled form another realm, this realm, or an alternate point in time.

    College of Illusion: The college was thought destroyed for 3 years before the students realized the dean had disguised the college from outsiders as a waste disposal bin.

    College of Medicine: This college mostly focuses on healing magics and potions. It also was the college that trademarked the Flesh chamber where over a course of several months a duplicate of an organ or limb could be made and then magically sutured back to a host.

    Library of Ages: This library was built centuries before the sanctuary for the city was established. Its keep is almost as old and knows almost every book in the library.

    Glyph Rock Citadel: A large multi tier citadel designed to be a refuge against monsters should the outer wall be breached. It has a sub layer large enough to hold approximately 500,000 civilians in close quarters. The ground floor is surrounded by a ring of Glyph lava, melted glyph stones that take several decades to cool down.

    Glyph Mines: The complex mines of the mountain constantly change shape as glyph stones slowly slide toward sources of magic.

    Treant Park: This park was founded only a few decades ago by a human druid. She petitioned to show proof that things like Treant could contribute to society in both a recreational and domestic manner. The Treants are still not allowed to leave the park's vicinity or reproduce.
     

    Darim:
    Darim:
    Darim the city of glamour. The people of this city are vast and hardy, because if you weren't hardy you could never build and without construction of some sort you would be without a job and you would perish. The city of Darim is a beautiful and unique site. Its walls are far more powerful and intimidating than any other city. The city is built into multiple layers, The ground layer is actually the 2nd story of the city and is built 10 metres up onto the wall. It is called the ground layer because it is the main layer of commerce and is the first layer that tradesmen pass through. This layer completely encompasses the walls length and stretches out about 1 mile before decending to the lower layer. The lower layer is a large collection of clusters of housing and small businesses. This layer goes underneath the ground layer as well as encompasses the vast majourity of the land within the walls. Because of this exponential growth the city has developed encroaching walls that slowly move and extend outward. Underneath the lower layer is the sub layer, where many of the cities academy's are held. Little is of note down in the unpopulated sub layer.
    The city has no standing military and is instead protected by a small force deployed by Quint. The force can withstand far larger assault than it should be able to because of the unique structure of Darim's Sanctuary. The government is ruled by a king and his advisors. Unlike most monarchies his has been a strong and reliable family rule.

    Ahpest:
    Ahpest:
    Ahpest is by far the largest city. Despite its size it contains a very small population of people, but a very large population of livestock. The city specializes around breeding, butchering, and selling animals and their meat. Their range of animals is huge in comparison to any other city's livestock. The city breeds Brahman, Sheep, Goats, Fouls, Chickens, Lizard Beasts, Horses, Rhinos, Camels, and Dire wolves, Boars, and Lions. Currently only 10 Dire lions exist because of their harsh nature. 6 of them are mounts of the 6 champions of the city.
    The city's government system is built upon several villages, each village has an elder that talks with the other elders to decide on the actions of the city. The dozens of communes are built around a few select species that they specialize with breeding. The city's military is comprised of the largest mounted divisions in the world, over 12 thousand strong.

    West Bay:
    West Bay:
    West bay, the city of maritime. This city is the majour producer of sea worthy vessels meant to hunt beasts in the deep ocean. It also is the producer of over 60% of the fish consumed by all cities. The city is renowned for its impeccable sailors and fearless military. They also produce large siege equipment meant to fight the great beasts. The city has no set districts and is immensely disorganized. The entire city is built as though it was meant for sailing folk and lowlifes. It is very poorly kept and has a high rate of death but little poverty
    Its military is full of outstandingly brave men and women. Very rarely will a ship flee from a battle with a sea monster and even rare still is their willingness to retreat out of fear. Their ships are well equipped, some bolstering over 80 dragon slayer ballistas and even several dragon spears. Their ships also have metal hulls which allow them to take direct hits from most beasts. Their heroes are also known to be the most fearless and reckless of all heroes, often running headfirst into groups outnumbering them 20 to 1 and coming out bruised and beaten, but never defeated. The government style is based on a hierarchy of power. The strongest and smartest will rule. Their current leader has been the only individual to successfully lead an army to breach the walls of Quint over 2 centuries ago.

    Eviro:
    Eviro:
    Eviro is the religious capitol of the continent. Its libraries and vast collections of religious scripts have given insight to the last 5 centuries of development. This city prides itself and being the only city that allows religious tolerance of all cults, sects, and any other religious standings. The city's primary function is to keep all records of any and all political and spiritual doctrines, occurrences, or writings. It also is the leading producer of most divine warriors and scholars.
    The city is sub divided into 12 main districts, based on the deities that are commonly worshiped, each with 12 sub districts based on the number of city states.
    The city's government is based upon religious equality. Each of the 12 main districts has 3 elected officials set to run the district. The city as a whole has 2 spiritual leaders that are voted into power by the elected officials of the districts. The 2 spiritual leaders must be a man and a woman and must know and rehearse the majour tenets of each deity. The city's military is a joint military and is thus the least organized. Despite its lack of organized power the many different religious sects provide many different teachers that allow a large and diverse army. The main military force for the city is their unique and powerful magic hunters called Peace Keepers. 

    Ancoff:
    Ancoff:
    Ancoff in located in between the cities of Quint and Trahl. This cities focus is merely agricultural in nature. They produce most crops that are exported to all the other cities. The only crop they do not produce is grain, because it a common plant in all other cities. The annual output of the city's crop yield measures approximately 97,000 metric tons. Despite its tremendous output the city holds little gold to itself, instead encouraging their heroes to protect supply lines and create new profitable trade.
    The government system is communist in nature. All individuals work to help each other and support their champions. They hoard gold away for anyone to use in times of emergency. The city has no standing military, however soldier from quint are always there to protect the walls since the city's embargo of other city state about 1 century ago.
    The city is split into 5 majour districts each devoted to a unique family of crops. Berries, Orchard and vineyard fruits, Ground vegetables, Herbs and spices, and stock plants (Corn, hay, and beans).

    Sky Touch: 
    Sky Touch:
    Sky touch, just like Ancoff, is a communist society. They are located to the far north of the continent on the other side of the Igosis Mountains. The city itself is nestled at the base of a large peak named Iron Maw. The peak is approximately 19000 ft high and 70% pure iron. Though hard to mine the mountain allows the city to produce the purest steel in the world only match by the Ia clan of the Ikoatka Isles. This steel and other unique metals are their majour trade exports, importing food and woods to help expand in the baren cold of winter.
    The government structure is built around a communist ideal, however the heroes of the city have the right to take as much money as they deem necessary. The standing military of the city is built entirely around their heroes. No more than 2 heroes are allowed to leave the city at any one time. Each hero has a group of 5 to 10 select guards once they have passed the 5 trials. The trials consist of Skill, Courage, Spirit, Flesh, and Insight. The city appears Slavic in nature and it can produce weapons and armor that can even resist magic.

    City of the Gourge: 
    City of the Gourge:
    The City of the Gourge is wide known as the glimmering city. At night it is said that the mines on the opposing wall glow with gem light. The city was founded deep within a ravine in the steppes below the Igosis Mountain range. It is the only city that produces special gems, magic jewelry, and the valued unique thread stone. The city is not broken down into districts, however their mines are. Their mines are broken down into special metals, precious stone, and abnormal material. Since the gourge is built into the side of sand stone steppes most of the city does not see daylight and is instead lit by an artificial sky. The city has little else to pride itself on, but its underground trade is considered the best in all the city states, if you can find it. The city is also marked as the head quarters for the assassins guild, which is entirely speculation. The city's poverty level is nearly non existant. Even the average worker brings in enough money to be middle class in most other cities. The mine owners spread wealth very generously and are barely any richer than any of their workers.
    The city's government structure revolves around their queen, Isi, an immortal being without a known heritage. She was queen 300 years ago when she defended the city from the assaulting marauders hired by other cities to steal their wealth. The military of the city is almost non existent. The military for the city consists of the queen and a group of elite guards that refused a champion's title in order to be defenders of the city.

    Ikoatka Isle:
    Ikoatka Isle:

    The Isle is a large Island located off the southern shore. The island does not have a wall on it but it is populated because it is safe from most non flying monsters. The isle has a steep cliff face on all sides, isolating it from any sea or land monsters. The inhabitants of island are not technically a city state, but they do retain their independence. The island has 16 clans on it, each with their own unique culture. They are as follows

    Fesnir = Viking: A strong and violent people, their culture revolves around the sea and taking what they desire.

    Important people:
    Hargruf: Half giant leader of the Fesnir tribe, Husband of Boudica.
    Ina: Half giant daughter of Hargruf, not the daughter of Boudica.
    Twisted Fate: Recently adopted champion. He mostly refuses to talk about his past.

    Notable Places:
    Hargruf's Longhouse: Unlike most longhouses this one' support structure is comprised of dragon bone laced in steel.
    Fesnir Harbor: As one of the few tribes with sea fairing prowess, the Fesnir have a natural cave system that leads to the ocean line and they have established a harbor there.

    Sahd = Celts: The Sahd believe in a strong connection to nature and being independent. They have shown their ferocity to those that wish to take freedom away.

    Important people:
    Boudica: Female Human. Vicious and merciless leader of the Sahd. Married to Hargruf.
    Dahv: Ace shot with his sling. He has decapitated people with it before.

    Notable Places:
    Brigade: The Sahd have a large set of wooden palisades with traps and guard towers defending their settlement.

    Vohsk = Germanic: The Vohsk are probably one of the most barbaric tribes on the isle. To them power solves everything and their military might enforces that idea.

    Important people:
    Otto: Leader of the Vohsk. He is frail in his old age but he still participates in battles as a tactician.
    Hal: Brother of Ana. Fearless dual wielder
    Ana: Sister of Hal. Shaman that uses rituals to bless and strengthen soldiers.
    Helmut: Wields a pike and shield. Has amazing crowd control ability.
    Kaiser: A Young Cat folk that is an expert tracker, especially for those that have broken the law.

    Ferru = Franks: The Ferru are a very art based people. They do not enjoy violence but are instead supreme negotiators. What military they have is comprised of a select few that devote their life to combat.

    Important people:
    Itamin: Leader of the Ferru. He is considered Spineless by most people, though his tribe flourishes because of his willingness to bend.
    Myra: Wife of Itamin. She is excessively sassy and very forceful in getting what she wants.

    Notable places:
    Veldumonte Castle: A large Ornate castle in the center of the tribe's city. Not particularly well fortified, but a sight to behold.

    Hinter = Britain: The Hinter culture is prideful on its archers. A test at your skill in archery is required at a young age and every few years after. The Hinter are a well balanced group with a good military, good defenses, and good diplomatic relations.

    Important people:
    Henry: King of the Hinter. He is hot headed and quick to anger. He has a dislike of the council that can over rule his edicts. He is a strong tactician and powerful military symbol.
    Elizabeth: The Queen of the Hinter. She is often considered the brain behind the monarch.
    Arthur: A loyal knight of the court. He lacks good training with a bow but his keen senses and loyalty have won him a place in the royal court.
    Maria: The only female archer to ever be allowed military service. She is an ace archer, capable of killing a buck from almost 300 metres away with a bow.

    Notable Places:
    Iron Garden: A Large garden in the center of the city. It has the only clock on the island built onto a small tower in its center. The garden is also home to the Hinter's scout's guild.

    Sevuldi = Rome: A Strong and vibrant culture, the Sevuldi are domestically advanced compared to most of the other islanders. They spread their influence across the isle by building small neutral forts near each other tribe. Their political nature is mostly built around the ideology of rule by the intellectual elite. Their city is by far the most well adapted and resembles larger city states in its complexity.

    Nero Claudius Augustus Caesar Germanicus: The current leader of the Sevuldi. She is pompous and has no shame. She flaunts herself to get what she desires and if she can not acquire it by normal means she will force her way onto others. She is a formidable leader on the battlefield, but lacks the ability to manage a city properly which she leaves in the capable hands of her associate.
    Razael: A mid age teifling that serves Nero as much as she serves him. He is a great idol to the people and enjoys improving the city. He is in charge of city management.

    Notable places:
    The Court House: The Sevuldi are the only tribal group that has an official court system and place with which to manage it. The Court House doubles as the senate building once a week. It is a pristine example of the unique Sevuldi architecture.

    Droab = Egypt: An interesting culture, the Droab believe heavily in one's actions in this world and how they will carry over to the next. Controlling souls is an abomination to them. The culture's leader is an absolute monarch that is believed to be descended from the Gods themselves.

    Important People:
    Ahsuur: King of the Droab. He is a very kind man that does not share the beliefs of his people, but he must maintain his image. Even his peole know that he does not agree with their view of the world, but they adore him and his kindness. He is a great manager but poor at tactical decisions.
    Para: The grandmother of Ahsuur. She is ruthless and violent. She expects all to obey her when she demands something. She not a woman to take lightly or make agree.

    Notable Places:
    Burial Tombs: Since the Droab focus so much on the after life they have been known to make embellished tombs. Large monument are scattered across the countryside and even more can be found beneath the city temple.

    Athenea = Greece: It is often believed that Athenea was the founding place of democracy. Regardless of this the people of this culture are kind and honorable.; It is in their nature to welcome quests with open arms, but they will never shy from war.

    Important People:
    Domedicles: The General of the city's army. He is told to be a demigod. As the story goes he and his brother fought a war decades ago and stood their ground against the champions of all the other tribes of the isle.
    Penny: A Foreigner from and unknown land. She is also said to be a god since she fell from the sky in a perfect tear drop shaped meteor. She seems to understand everything people ask her but no one can understand her, even with magic. Her weapon of choice is an odd contraption that only she knows how to operate. It consists of 3 swords and crossbow handle. It shoots beams of searing energy.

    Notable Places:
    Acropolis: A Large government building located on a heavily fortified hill. The building was designed to withstand every natural disaster short of volcanoes. It is a nearly impenetrable fortress and is large enough to sustain a population of half the city.

    Carthego = Carthage: Ruled by the rich, Carthego knows little of the art of war. Despite that fact, this rich and prosperous city, has given birth to one of the most audacious military leaders ever known. The city prides itself on its economy and rule of the rich, but it does not shy from military funding if it is needed.

    Important People:
    Hammalcur: A decisive and hot headed leader, Hammalcur is an Orcish cavalier with nerves far beyond the toughest steel. He is often considered an unbreakable machine when war is declared. Though his leadership skills are lacking, his raw ferocity has risen the moral of many of his troops and his rash and unthinkable assault plans, though severely damaging to his own army, are one of the many reasons he has succeeded where many other nations fail.

    Notable Places:
    Carthego Nova: A Small village that is a branch of Carthego. It is a large silver mine and is located on an island south of Ikoatka.
    Carthego Castrum: Another small village with highly defended walls with iron plating. This is the seat of Hammalcur and it is where he deploys his military from.
      
    Bah'hassur = Babylon: The Bah'hassur are a proud people. Their city is among the largest on the island and it defended by a beautiful and majestic mosaic wall that is several metres thick. Their basis of government is in their law abiding leaders that founded many of the laws used in cities today.

    Important People:
    Ki: the current queen of Bah'hassur. She is inept as a leader and preferred to leave the larger political manners to her recently deceased husband. As such she has hired counselors to do that work as she walks amongst the people every day and distributes food and medical attention where it is needed.
    Niite: A Loyal priest of the Holy temple gardens. His ability to control plants has made him a recognized hero to the meak or a feared plague against the kingdoms enemies.

    Notable Places:
    The Walls of Bah'Hassur: A uniquely built wall with several series of gatehouses, The Walls of Bah'Hassur serve as a great reminder of the defensive ability of the people. The walls are covered in gold carvings and dark blue mosaic tiles to create portraits of the gods and glories of the city. The walls also double as a garden, being thick enough to allow small recreational areas to built on it.

    Uak = Mughal: A collection of all the smaller tribes on the north eastern side of the island. All the individual tribes are small but unite together beneath their warlord. Their lands are marked by 3 distinct tower fortresses that line the choke points of their lands.

    Important people:
    Chagatai: Warlord of the Uak. A fierce minotaur with little patience. He believes that power is the only mandate required for rule and only respects the power of a few select people.

    Notable Places:
    Hatar Tower: A 5 story tower with 2 layers of walls built around it. It is small but well defended.
    Ubiq Towers: 2 towers at the top of a small ravine. They have a bridge that connects them
    Ackbar Spire: A Single tower that is 12 stories high. It is the tallest building on the island.

    Higaj = India: The Higaj are a peaceful people with relatively advanced technology for islanders. They live in a temple style tribal grounds located in the islands small jungle. They have no heroes or special buildings but they are all adept at surviving and most can work along side smaller animals and even large elephants. They are formidable opponents when they fight, though it is a rare occasion. The possess plenty of siege equipment and specialized equipment for riding on the back of elephants.

    Ia = Japan: Located on the small off shore island to the south east, the Ia hold together the most well disciplined army in the world. Their military is small however, but their weapons and armor are crafted by the master blacksmiths of the isle and are made of the purest and strongest steel in the world. Not only that but Ia is one of the few places in the world that can mine and process dark mithril.

    Important People:
    Uneki: Uneki is a Primal elf, one of 3 in the world. He is a well versed master of his Nodachi and Naginata. He is said to be unbeatable in a dual.
    Sakura: A Ninja from the Ia, she is quiet, fast, and efficient at her job. Her specialties align with poison and use of her garrot wire.

    Notable Places:
    Himeji Castle: A beautiful castle build high atop a cliff. It is assailable from only 2 directions, above and up a 20 foot wide inclining slope with multiple gate houses. The Castle is not only beautiful but very well defended.

    Huun = Korea: Often said to be the birth place of gunpowder, the Huun are militarily advanced for the island. It is said that Trahl traded for the technology of gunpowder and then advanced it into rifles. The Huun's military has a unique weapon called a Hawacha, it consists of several dozen bamboo barrels and rocket powered arrows.

    Important People:
    Sejung: Thjeir leader Sejung believes in the power of the mind. He is a powerful psychic and a brilliant man. He has funded scientific research for his people since his rule 2 decades ago.

    Notable Places:
    Porcelain Tower:This tower is made out of handcrafted porcelain and is a beautiful sight to behold. It also doubles as the city's library and observatory.

    Man'hi = China: The Man'hi are the most populace of the Isle, but they lack a great amount of infrastructure. Their city is sprawled out and has many unprotected parts, however the small military they do have are all just as versed in hand to hand combat as they are with a blade. Most citizens also know hand to hand combat on a lesser degree than their military counterparts.

    Important People:
    Le Lang: A female strategist and possible the only reason why the Man'hi are still alive. She is the greatest strategist of all time and has written 2 books, both of which are used in almost every military academy as points of perfect reference for commanding an army.
    Pon Chea: A Strong a versatile mounted warrior. He is ruthless and cruel to everyone he meets. He enjoys war and slaughter far beyond what a someone might consider normal.

    Ru'haan = Mongol: The Ru'haan are nomadic in nature and quite often live scattered in smaller tribes across their territory. Their entire populace is military trained and very rarely unites for combat. They will only do so when a threat arises and all the clans' soldiers must unite under the banner of one elected warlord called the Khan.

    Important People:
    Duura Khan: The last khan to rise almost 2 decades ago. He is pillager and a master of hit and run tactics, winning wars and battles by destroying supply lines and halting armies.

    Imhiza: Imhiza is a geomancer that it known to craft and reshape small parts of the world around her.


    Last edited by LokiLeader on Thu Mar 06, 2014 2:50 am; edited 30 times in total
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    FrenchPopo

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    Re: Hunt by the Hunted

    Post by FrenchPopo on Sat Feb 08, 2014 5:57 am

    so my excel document didn't save.. and I don't remember what my stats were.. :\


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    LokiLeader

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    Re: Hunt by the Hunted

    Post by LokiLeader on Tue Feb 11, 2014 8:12 pm

    you had 2 14s, an 11, 2 16s, and an 18


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    Elit3Fla5h

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    Re: Hunt by the Hunted

    Post by Elit3Fla5h on Tue Feb 11, 2014 8:24 pm

    Is there a schedule for this campaign?


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    FrenchPopo

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    Re: Hunt by the Hunted

    Post by FrenchPopo on Tue Feb 11, 2014 8:45 pm

    LokiLeader wrote:you had 2 14s, an 11, 2 16s, and an 18

    Was that before or after my racial modifiers?
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    LokiLeader

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    Re: Hunt by the Hunted

    Post by LokiLeader on Tue Feb 11, 2014 9:27 pm

    I believe that was after and I just need a day everyone is free, even weekdays. Go ahead and post your free times. Also ima start doodling an electronic map for this. Eventually I will add a people of interest and lores of interest to each city.


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    FrenchPopo

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    Re: Hunt by the Hunted

    Post by FrenchPopo on Tue Feb 11, 2014 10:17 pm

    Well I know for sure I had a 19 con and an 18 dex.. But other than that I don't remember.. Do you want me to just reroll them?

    And.. Im free Mondays; Tues & Thurs nights; And then of course, Sat & Sun after work.


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    Elit3Fla5h

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    Re: Hunt by the Hunted

    Post by Elit3Fla5h on Tue Feb 11, 2014 10:23 pm

    I am of course always open.


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    LokiLeader

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    Re: Hunt by the Hunted

    Post by LokiLeader on Tue Feb 11, 2014 10:33 pm

    go ahead and reroll them.


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    Nailo41

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    Re: Hunt by the Hunted

    Post by Nailo41 on Thu Feb 13, 2014 11:26 am

    I'm free Monday's and after work on wenesday and Thursday.  But currently playing new video game and rather distracted xp
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    FrenchPopo

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    Re: Hunt by the Hunted

    Post by FrenchPopo on Sat Mar 29, 2014 3:58 am

    Whoo! Found my old sheet! It was saved in my temporary files folder. Lol XD


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