Accomplishment OOC

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    Ippy
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    Accomplishment OOC

    Post by Ippy on Wed Sep 28, 2011 5:12 pm

    Alright, so this is the game where you play you, and unlike its previous cousin, THIS ONE IS GOING DOWN! UGH! Once again though, I will explain nothing of setting/story. That will all occur IC. So, without farther ado, mechanical stuff!

    "Play":

    Order
    This game will work in rounds, but differently than its cousin. A player posts his/her actions for a round, but does not resolve them. Instead, I will post a ‘round post’ that will have all resolved actions as well as the order they took place. Once I’ve posted this, the round officially ends a new one begins. A player may take back and redo their actions any number of times before the round post. A player may take two actions per round.

    Combat
    Combat will include you, your friends, and your enemies within vicinity. Position will be relative, not exact. Objects and terrain, too, will be relative. I expect miscommunication. Your position will have a relative label, and this label will affect play. On a final note, all pictorial representations are not to scale, and not all distances are defined, but are rather generalized as ‘short’ or ‘in Kansas.’

    The Player Post
    The player post will begin with an indicator of the player's status, specifically, the Player's HP and any spells/poisons/abilities/etc currently affecting them. It would also be nice if the player included any current (not prospective) position labels, such as "in front of player 'X.' At the end of the post, the player will clarify the two (or less) actions they will be taking that round. A player only need post this information once per round in combat, and once in between combats (provided nothing had changed).

    "The PC":

    Leveling
    You will gain experiance points for accomplishments and for killing stuff. When you level, there is a chance that your statistics will automatically rise based on choices made in character creation. Statistics mark your character's capabilities and are combat-centric.
    Also, when you level you will be able to put two points into one of six attributes. Putting a point into an attribute will increase three related stats at a rate determined in your character creation(6x3=18 stats).

    Attributes and Related Stats
    Prowess: attack, hit, threat
    Toughness: HP, defense, dodge
    Artifice: skill, dickery, initiative
    Luck: chance, miracle, treasure
    Magic: MP, willpower, capacity
    Charisma: minion, support, persuasion

    Stat Description
    Attack: divided by defense to determine damage.
    Hit: added to weapon’s hit chance to determine hit chance.
    Threat: The threat you generate per action (the action modifies actual threat produced). Enemies prioritize targets based on threat accumulated.
    HP: Herp Derp
    Defense: see attack
    Dodge: directly reduces the hit chance of those attacking you.
    Skill: no inherit effect (your ability to achieve high-end stuff).
    Dickery: no inherit effect (your ability to mess with opponents unfairly).
    Initiative: increases the chance of your action occurring first in a round post. You may intentionally delay your action until some other action occurs.
    Chance: increases the chances of everything by a little amount.
    Miracle: Random goodness. Only way to avoid certain death.
    Treasure: increases your yield of loot.
    MP: magic points/mana pool. MP is used for many special abilities.
    Willpower: when using MP, all other stats are increased by 1/3 your willpower. There are exceptions.
    Capacity: your spell book of sorts. You may only use abilities you have ‘slotted’ and have a number of slots equal to 1+1/40th your capacity.
    Minion: increases the capability of your minions, companions, pets, summons, soldiers, etc.
    Support: no inherit effect (your ability to make allies better).
    Persuasion: how effective you are at influencing others.

    Abilities or items will often rely on your stats for their numeric effects. Additionally, equipments and abilities may have stat/attribute requirements.

    "Character Creation":

    I need you to rank yourself in each stat. It would look like follows:
    Prowess
    Attack 1/3/16
    Hit 2/3/15
    Threat 1/3/4

    Where the first number in the 1/3/16 sequence is what your priority on the magnitude of how much that stat increases when you raise the attribute. So in this example, the player wants attack and threat to have equal, first priority, and hit would be second to both those. So later when he puts a point into prowess he might gain 10 attack, 10 threat, and 7 hit.

    The second number is your rating of yourself on the attribute. This number should be between 1-5, where a 3 is average. I regard myself offensively, so I might put a 4-5 in attack.

    The last number is your overall priority for the stat. So a 16 says of my stats, I believe this should be the 16th highest.

    After that, post five ‘classes’ with accompanying descriptions. Rank the classes 1-3 by which one you’d rather be/think you fit. There should be three 1 ranks, and one 2 and 3 ranked classes.

    Finally, detail an ability you would like to be given. This ability should not be class specific; you will always have access to it. If there are multiple, feel free to post them all and rank 'em.

    Disregarding the previous finally, also post some weapon choices. Think 1st tier weapons, this is the start of the game after all. You may rank these as well.

    Ohhh, last thing. Pick a color, be as descriptive as you want. Feel free to imagine this color during your special abilities and whatnot. I will use this color to denote things specific to you, as such do not pick a color that already is present.

    So: sheet=
    Name:
    Color:
    Weapons of Choice:

    Prowess
    attack x/x/x
    hit x/x/x
    threat x/x/x

    ...

    Charisma
    minion x/x/x
    support x/x/x
    persuade x/x/x

    Abilities:
    1 Super-punch
    yada yada

    1 Super-kick
    yada yada

    Classes
    1 Puncher
    1 Duncker
    1 Flunker
    2 Miser
    3 Flyer

    "Mechanics":
    Actions
    While a player only has two actions per round (adventure or combat), they may specify any number of conditional actions, as in the format "if 'A' then I do 'B' else if 'C' I do 'D' else I do 'E.' If the some case that wasn't specfied by the player occurs, the character's action(s) is/are up to the GM.

    Aspects
    Every now and then, you will find an object which grants you another aspect. Aspects are like classes in that they influence your party role, however you will be able to switch between any and all of your aspects. They determine some of the abilities you can use and alter your base stats by a set amount. You will be forewarned when you are about to recieve an aspect so that you may PM the GM with the aspect's role, stat modifiers, and ideas for starting abilities that come with the aspect.

    Learning Abilities
    There are two types of abilities: Aspect abilities and core abilities. Aspect abilities can only be used while you are in a certain aspect whilst core abilities can be used regardless of the aspect you are in. There are three ways to learn each, two of which are the same ways for both. You can buy the ability from a skill trainer or gain it by expending an paticular item. In the case of core abilities, you will also be granted one at certain levels. In the case of aspect abilities, you will automatically start with three once you gain a new aspect.

    Tiers
    This game will be played in tiers, which will seperate power levels (much like D&D 4.0's heroic/paragon/epic). The first tier is planned to be levels 1-6. Abilities, weapons, items, aspects, etc will all be sorted into tier. Once you enter a new tier, you will be able to upgrade all the aforementioned features into the higher tier.

    Initiative
    A character's initiative for a round is equal to their initiative score plus a d100. The highest initiative goes first. Ties will be broken by another d100 roll. (In the future, the d100 may be replaced with chance, and ties may be broken by miracle. Your opinion would be nice).

    Damage
    Damage dealt by any source is multiplied by the attacker's attack divided by the defender's defense (unless the damage source ignores defense, then its 100%). The formula is (dmg)(Atk)/Def.

    Treasure
    Treasure is assigned a 'Moneys' value. Whenever a character recieve treasure, they recieve their treasure score multiplied as a percentage against the 'Moneys' value. The formula is (Moneys value)(Player Treasure Score)/100.

    The following are lists:

    "Positions":
    ( )’s in a label signifies it may not always be true while a [ ] signifies a variable. This list will expand as required.

    Engaged
    You are in melee. Leaving engagement with an opponent armed with a melee weapon triggers an opportunity attack. If engaged with a ranged weapon, you may only attack foes you are engaged with with a 80 hit penalty.

    Clear Shot at [target] (except for [obstruction])
    You can shoot at without penalty. It takes an action to line up a clear shot position, though it may not always be a possible action.

    (Left or Right) Front of [ally]
    Fronting an ally places you between the ally and the enemy. You obstruct the ally from ranged attacks and force opponents to engage you before they can engage the ally. Opponents can attempt to get around this, but if they do they provoke an opportunity attack from yourself.

    In the case an ally has two fronts, one is left and one is right. An opponent engages both if they attempt to get at the ally, and they may not break through and actually engage the ally.

    While normally an ally can only have two fronts, an ally may have up to 4 fronts if there are opponents on either side of the ally.

    (Left or Right) Band of [ally]
    Banding with an ally means that you engage opponents together, and must be engaged together. There is a max of two bands, and when you are banded with you automatically become the opposite band of the band-er (if someone becomes your left band you become their right band). You cannot band someone already banded on both sides. It does not take an action to band, other than that you move adjacent to the ally (or are already adjacent).

    Partial Cover against [target(s)]
    Opponents fire at you with 65% of their normal hit chance from range.

    Full cover against [target(s)]
    Opponents fire at you with 30% of their normal hit chance from range. You cannot be engaged from certain directions. Clear shots at you consider you to be in partial cover.

    At angle of [target]
    The target can’t get a clear shot at you. It takes an action to place yourself at angle, and if either you or the target move the effect ends.

    Held by [target] or holding [target]
    While being held or holding, you cannot attack, use items, cast certain spells, etc. You must either break free (grapple check) or release the hold first. You can, however, spend two actions to move yourself and the other your holding/being held by.

    "Actions":

    Combat
    Move
    Move to a specified position/location/direction. Moving across hard terrain simply drops your initiative. Rarely will there be a situation where you can't cross the battlefield within a single action.

    Equip
    Switch and Equipment with something in your inventory. You cannot switch body equipment.

    Adopt a Improvised Weapon
    Pick up and use an object as a weapon or use the body of item as a weapon. Your equipped weapon (if it is not the improvised weapon) is returned to your inventory and the improvised weapon takes the weapon equipment slot. Attacking with an improvised weapon may damage the object/item being used. Improvised weapons have the following qualities:
    (30dmg, 60hit, 40tr, [As object]si, blunt dmg) plus any situational modifiers.

    Attack
    Attack with your equipped weapon.

    Interact with Object or Use an Item

    Guard
    Increase defense by 20%. Two guard actions (+40%) is known as a full-guard state while a single action is a half-guard state.

    Focus
    Gain 10% your max MP. Cannot focus while engaged.

    Shift Aspect (counts as two actions)
    You may change aspects. Also, you may redo your ability slots.

    Give
    Give a single item in your inventory (<- unequiped) to an willing target.

    Grapple
    Attempt to phyiscally outmanuevor or subdue a foe in melee. Commonly takes the form of a hold. To grapple, the grappler rolls a d8 and the target rolls a d12. Each add their grapple scores (lvl+Agl+Prw). Grappling generates twice the normal amount of threat.

    Adventure
    Move
    Progress to another area. You may only move once per round.

    Interact with Object or Use an Item

    Requip
    Switch any number of equipments with items in your inventory.

    Focus
    Gain 10% max MP. You may only focus once between combat encounters.

    Shift Aspect
    You may change aspects. Also, you may redo your ability slots.

    Give
    Give any one item to an willing target.

    Trade
    You may exhange any number of items or moneys with another player. This player must in turn use an action to trade with you. You may list a secondary action to replace the trade action on the round post in case the other player does not accept the trade.


    Last edited by Ippy on Tue Oct 25, 2011 10:22 pm; edited 19 times in total
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    Elit3Fla5h

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    Re: Accomplishment OOC

    Post by Elit3Fla5h on Wed Sep 28, 2011 7:22 pm

    so 3 being the best or most preferred class correct?


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    Elit3Fla5h

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    Re: Accomplishment OOC

    Post by Elit3Fla5h on Wed Sep 28, 2011 7:39 pm

    I call dark blue.


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    Elit3Fla5h

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    Re: Accomplishment OOC

    Post by Elit3Fla5h on Wed Sep 28, 2011 8:50 pm




    Name: Ethan?
    Color: Dark Blue
    Weapon of choice: Cloth rappings. MPK5. ACR. SCAR-H. AK-74 AK-74. M4A1. M16A4. FAMAS. M240. RPD. Side arms M1911. USP.45. M93 Raffica. G18. M9
    Just beginning stuff right?


    Prowess
    attack 1/5/4
    hit 2/3/5
    threat 3/3/11


    Toughness
    HP 2/3/9
    Defense 1/5/6
    Dodge 3/3/7

    Artifice
    skill 3/3/8
    Dickery 1/213423 (or 5 I guess)/1
    initiative 2/2/12


    Luck
    Chance 1/5/2
    Miracle 1/5/3
    treasure 3/1/13


    Magic
    MP 3/2/15
    willpower 1/3/14
    Capacity 3/1/16


    Charisma
    minion 3/1/17
    support 3/ 1/18
    persuasion 1/4/10


    Ability

    Utter disregard for logic
    Using a blanket as an effective parachute.
    Shining a flashlight in a room of mirrors for infinite light.
    Jumping from an airplane with a table and jumping off of it 3 feet above the ground to land safely.
    Them: How the fuck does that…?!?!
    Me: Shhhhhhhhhh, don’t question it.


    Classes
    1 Martial artist
    The general unarmed martial artist. Fighting style is a mix of Kenpo, Tue-kwon-do, and street fighting.


    1 Jedi Guardian
    The classic light side force user. My style relies more on lightsaber techniques than force ones.

    1 Army Ranger
    Military trained foot soldier. Wiki if you really want to know more.


    2 silver tongue
    Using words as weapons. A strong ability to sway people or demoralize enemies in combat.


    3 Fortunes' Favorite
    Somone or somthing out there just likes me. When it comes to chance I seem to always win without much effort on my part. This can manifest itself in things such as gambling and just the bad guys missing.





    Last edited by Elit3Fla5h on Mon Oct 03, 2011 2:57 pm; edited 7 times in total


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    LokiLeader

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    Re: Accomplishment OOC

    Post by LokiLeader on Wed Sep 28, 2011 10:28 pm

    Ok first off I need a little more help explaining the numbers used for Prowess and the like. The first number makes no sense to me, however I took a guess that its saying between 1-3 (since there are 3 skills to each set) is the number you should choose to show the priority of that skill in the set to your character, one being the highest? I understand the second number. the third number is the priority of the stat toward effectiveness when used by your character?

    Next is attack and defense. If you have a high attack and a high defense would that be really bad because you devide your att by your def and vice versa, or is the division your stat vs your enemies?

    Last: For special abilities it uses MP correct? also are these abilities always active or may we choose on or off?


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    LokiLeader

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    Re: Accomplishment OOC

    Post by LokiLeader on Wed Sep 28, 2011 10:32 pm

    Name: Ian Wagner
    Color: Dress Shirt blue (Powder blue?)
    Weapons: NTW 20 Sniper Rifle or Steyr Aug, Kriss, Cardshaper Knife (http://theawesomer.com/tag/knives/), Key Knife and SL6 Rescue Knife (http://theawesomer.com/tag/knives/page/2/)

    Prowess:
    attack 2/4/8
    Hit 1/4/1
    Threat 3/2/17

    Toughness
    HP 1/5/2
    Defense 2/3/11
    Dodge 3/2/16

    Artifice
    Skill 1/4/3
    Dickery 3/1/18
    Initiative 2/3/7

    Luck
    Chance 1/4/4
    Miracle 2/2/12
    Treasure 1/5/5

    Magic
    MP 2/4/9
    Willpower 1/5/6
    Capacity 3/1/14

    Charisma
    Minion 3/2/15
    support 1/5/10
    Persuasion 2/4/13

    Ability

    Professional Brain Surgeon
    I have a very acute accuracy with everything I shoot/ throw/ hit with (so long as its not huge and heavy for the melee/ throw) With this I also can richochette most bullets for one effective richochett (The higher the caliber, the harder the ricochette)

    Classes

    1 Sniper
    "Boom," *flicks bobblehead* "Headshot." High precision, far range fire support

    1 Survivalist.
    A scavenger that can use almost everything he finds to some degree. Most scraps are his weapons, traps, and utility items.

    3 The Bard
    I may not sing to you, but you can't help but feel inspired by my presence.

    2 The Medic
    Able drag you out of hell so I can fix you back up and send you in again.

    1 Inventor
    I can make some good things with a little bit of technical ingenuity


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    Ippy
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    Re: Accomplishment OOC

    Post by Ippy on Wed Sep 28, 2011 11:21 pm

    so 3 being the best or most preferred class correct?
    3 being the least prefer ed, thus three first priorities.

    @Loki:: you have the number meaning down right, I think. For the first number however it doesn't have to be 1,2,3. It can be 1,1,2; however the '1' in 1,2,3 is a stronger 1. The final number is your character's overall focus in the stat. EDIT:: 1,1,1 is also cool.

    And a last thing: while I have no problem with starting you with a sniper, I hope you realize it will be balanced out with the guy using a sling-shot as their first weapon. Maybe save it for not 1st tier?

    For special abilities it uses MP correct? also are these abilities always active or may we choose on or off?
    Completely depends on the ability. Some passives may require MP, while others merely will take a capacity slot. Special aspect passives may not require either. Some will require activation, others will be constant, and even others a bit of both.

    Other than that all is well. I'll post char specifics when I get around to it (<-- words of doom). I intend to PM players alot over the course of this game.

    EDIT:: Oh yeah, I would like to restate that 'all abilities use MP' to 'only some'. Additionally forgot to address:

    your attack/target defense = damage multiplier.


    Last edited by Ippy on Thu Sep 29, 2011 3:32 pm; edited 3 times in total
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    FrenchPopo

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    Re: Accomplishment OOC

    Post by FrenchPopo on Thu Sep 29, 2011 12:15 am

    Is some kind of armor allowed? If so, would that be under weapons?


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    LokiLeader

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    Re: Accomplishment OOC

    Post by LokiLeader on Thu Sep 29, 2011 9:26 am

    I just want to work toward those weapons is all. They are sexy and i wont wear armor. Just my glasses, blue dress shirt, khaki slacks, a belt, and some shined black shoes with black socks. Very neat. Maybe a vest later


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    Ippy
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    Re: Accomplishment OOC

    Post by Ippy on Thu Sep 29, 2011 2:53 pm

    @Elite:
    need another 1 rank class
    more weapon choices

    @Loki:
    need to rank classes correctly
    if that's the case, what weapon(s) would to like to START with

    @French:
    U no start with armors. Nor will you start with a aspect (class).

    @All:
    Could you plz post a 'char sheet here' so that I drop it in there? I don't wanna touch your rankings, I'd rather leave them for reference.

    EDIT:: Oh, and the middle rank in x/x/x is what you really see yourself as. I state this because Elite posted:
    Dodge 1/5/6
    and I blinked. I'll take his word before mine though.
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    Elit3Fla5h

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    Re: Accomplishment OOC

    Post by Elit3Fla5h on Thu Sep 29, 2011 3:02 pm

    O.o, oops, got that mixed up with defense.


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    LokiLeader

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    Re: Accomplishment OOC

    Post by LokiLeader on Thu Sep 29, 2011 5:37 pm

    I don't understand. I did what it said. Make 5 classes and label 3 to be rank 1 and then one rank 2 and one rank 3 right? Or is rank 3 not the highest?


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    Elit3Fla5h

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    Re: Accomplishment OOC

    Post by Elit3Fla5h on Thu Sep 29, 2011 6:07 pm

    Rank 1 is highest.


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    LokiLeader

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    Re: Accomplishment OOC

    Post by LokiLeader on Thu Sep 29, 2011 6:33 pm

    ok then I thought 3 was I shall fix


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    Re: Accomplishment OOC

    Post by LokiLeader on Thu Sep 29, 2011 6:35 pm

    Info
    Name: Ian Wagner
    Color: Powder Blue
    Exp: 60/100 Lv1

    Equipment
    Weapon: Horsebow (75dmg, 60hit, 100tr, rng, can be fired while moving, can't be fired in engagement)
    Utility: Medkit
    Body: [none]
    Accessory 1: [none]
    Accessory 2: [none]

    Inventory
    Moneys: 26
    [none]

    Stats
    0 Prowess 10/13/7
    attack 110
    Hit 160
    Threat 60

    0 Toughness 70/9/7
    HP 700
    Defense 90
    Dodge 65

    0 Artifice 13/6/11
    Skill 140
    Dickery 40
    Initiative 115

    0 Luck 11/8/11
    Chance 130
    Miracle 85
    Treasure 120

    0 Magic 10/12/8
    MP 110
    Willpower 120
    Capacity 75

    0 Charisma 8/12/10
    Minion 70
    support 100
    Persuasion 80

    Capacity Slots: 1/2
    Sure Shooting

    "Descriptions":
    Utility
    Medkit (powder blue, dark blue)
    +100 HP, melee. Can be used once between combat.

    Abilities
    Sure Shooting
    While active, Ian has a 20% chance to hit the target regardless of conditions, calculated only after a natural miss. When a sure shot occurs, 8 MP is spent. It takes an action to activate Sure Shooting, but it may be deactivated freely. This only affects ranged attacks.


    Last edited by LokiLeader on Fri Sep 30, 2011 2:28 pm; edited 1 time in total


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    Rock'emSock'emRabbi

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    Re: Accomplishment OOC

    Post by Rock'emSock'emRabbi on Thu Sep 29, 2011 9:29 pm

    Name: Steve
    Color: Green
    Weapon of choice: An Over eccentric red and black garment of cloth and leather.
    An Electric Guitar

    Prowess
    attack 3/4/17
    hit 1/4/9
    threat 3/3/18

    Toughness
    HP 2/4/7
    Defense 3/4/16
    Dodge 2/2/10

    Artifice
    skill 1/3/6
    Dickery 2/4/12
    initiative 2/3/11

    Luck
    Chance 1/2/8
    Miracle 3/2/13
    treasure 3/2/14

    Magic
    MP 1/5/1
    willpower 1/3/2
    Capacity 1/4/3

    Charisma
    minion 1/4/4
    support 1/ 3/5
    persuasion 1/3/10

    Ability

    Mana infused Fingers:
    When i play my guitar i can infuse its rhythms with pure energy causing it to shoot deadly Sonic vibrations at my foes

    Classes
    1 Disciple of natures wrath:
    playing in this music style and rhythm Gives me the Mystical powers of nature such as Entangle, Charm beast, Bark skin, and restoration.

    1 Student of Waters Grace:
    playing in this music style and rhythm Gives me the Mystical powers of Water such as Wall of ice, Waters Shield, Torrent of water, and summon water elemental.

    1 Wielder of the chaotic arcane:
    playing in this music style and rhythm Gives me the Mystical powers of the arcane such as Blink, mirror image, Time shift, Mana Burn.


    2 Fiery tongue:
    playing in this music style and rhythm Gives me the Mystical powers of Fire such as as Burning soul, Fireball, Living bomb, Radiation blast


    3 Earth's Companion:
    Stone form, Golem God



    Last edited by Rock'emSock'emRabbi on Sun Oct 02, 2011 4:51 pm; edited 2 times in total


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    Ippy
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    Re: Accomplishment OOC

    Post by Ippy on Fri Sep 30, 2011 2:10 pm

    I'll be putting Loki's character in post 15 soon. And, Fun Fact here:
    if a 3 is average in the middle stat the average person has a total of 54.
    Elite 55
    Ippy 56
    Loki 59
    Rock 60

    Don't worry about it though. Also, once I post your char, feel free to mention any changes you'd like/are considering. A warning: these better not be major. I'm talking 5 point shifts here, or priority changes.

    Finally, I will be editing the first post of the thread to place actions and position labels as their own spoilers. I will update it time to time with rule changes or introductions.

    PS:: another fun fact: my name is only one that comes up on spell check : (
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    Elit3Fla5h

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    Re: Accomplishment OOC

    Post by Elit3Fla5h on Fri Sep 30, 2011 3:27 pm

    You all are power hungry, I am off by a point my dear friends.


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    Rock'emSock'emRabbi

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    Re: Accomplishment OOC

    Post by Rock'emSock'emRabbi on Fri Sep 30, 2011 10:06 pm

    Info
    Name: Steve Unruh
    Color: Green

    Equipment
    Weapon: SG Gibson (50dmg 100hit 110tr, sonic, rng, green)
    Utility: [none]
    Body: [none]
    Accessory 1: [none]
    Accessory 2: [none]

    Inventory
    Moneys: 8
    1x Healing Fairy Dust

    Stats
    0 Prowess 8/14/8
    attack 60
    hit 110
    threat 40

    0 Toughness 60/7/11
    HP 575
    Defense 65
    Dodge 100

    0 Artifice 12/9/9
    skill 120
    Dickery 80
    initiative 85

    0 Luck 14/8/8
    Chance 110
    Miracle 75
    treasure 70

    0 Magic 10/10/10
    MP 160
    willpower 140
    Capacity 140

    0 Charisma 10/10/10
    minion 130
    support 120
    persuasion 95

    Capacity Slots: 1/4
    Flimsy Frequency

    "Descriptions":
    Consumables
    Healing Fairy Dust
    Heals 350 HP from short range. Dust may be divided amongst multipule targets, or intercepted.

    Abilities
    Flimsy Frequency
    Steve can spend 10 MP to elevate his sonic attacks to a frequency which reduces the target's defense by 7 (1/18 dickery). This effect lasts 2 (1/70 Skill) rounds. This attack has +30%tr.
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    Elit3Fla5h

    Posts : 1457
    Join date : 2011-08-12

    Re: Accomplishment OOC

    Post by Elit3Fla5h on Fri Sep 30, 2011 10:13 pm

    Info
    Name: Ethan Baron
    Color: Dark Blue

    Equipment
    Weapon: M1 Garand (90dmg, 50hit, 195%tr, 5% chance x2dmg&tr, rng)
    Utility: [none]
    Body: [none]
    Accessory 1: [none]
    Accessory 2: [none]

    Inventory
    Moneys: 12
    Healing Fairy Dust x1

    Stats
    0 Prowess 12/10/8
    attack 130
    hit 120
    threat 90

    0 Toughness 50/11/9
    HP 550
    Defense 120
    Dodge 115

    0 Artifice 10/12/8
    Skill 110
    Dickery 160
    initiative 85

    0 Luck 12/12/6
    Chance 140
    Miracle 140
    treasure 80

    0 Magic 8/14/8
    MP 70
    willpower 75
    Capacity 65

    0 Charisma 8/8/14
    minion 60
    support 40
    persuasion 100

    Capacity Slots: 1/3
    Reality Lapse

    "Descriptions":
    Consumables
    Healing Fairy Dust
    Heals 350 HP from short range. Dust may be divided amongst multipule targets, or intercepted.

    Abilities
    Reality Lapse
    Ethan may weaken the rules of the universe and impose his own for 32 MP. This does not always work, with a chance of success based on Miracle and the extent of the lapse.


    Last edited by Elit3Fla5h on Fri Sep 30, 2011 10:34 pm; edited 1 time in total


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    Ippy
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    Re: Accomplishment OOC

    Post by Ippy on Fri Sep 30, 2011 11:04 pm

    Oh, the y/y/y stuff following an attribue is the stat increase you get when you put a point into it. So when 0 Prowess 10/10/10 is raised to 1 Prowess 10/10/10, the player gets +10 attack, hit, and threat.
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    Ippy
    Admin

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    Re: Accomplishment OOC

    Post by Ippy on Sun Oct 02, 2011 11:57 am

    "Character Creation":
    Name: Blaize
    Color: Bright Gold (considered R51, G102, B102; but could not describe)

    Prowess:
    attack 1/5/2
    Hit 2/1/12
    Threat 3/1/18

    Toughness
    HP 3/1/14
    Defense 2/4/9
    Dodge 1/4/6

    Artifice
    Skill 1/4/7
    Dickery 3/2/16
    Initiative 1/4/8

    Luck
    Chance 1/4/10
    Miracle 3/2/15
    Treasure 1/3/11

    Magic
    MP 1/4/1
    Willpower 1/4/5
    Capacity 1/5/13

    Charisma
    Minion 1/5/4
    support 1/5/3
    Persuasion 3/1/17

    Ability: Revive
    Returns a fallen ally to fighting condition.


    Classes
    1 Warchief
    The warchief leads his subordinates and allies into battle with shamanistic enhancements to raid their foes.

    1 Spiritcaller
    The spiritcaller summons spirits which linger about the battlefield, providing mostly supportive and restorative benefits.

    2 Lich
    The lich raises allies from the dead and strikes at the very soul of opponents.

    1 Phoenix
    The phoenix attacks with reckless abandon spreading fiery devastation. He is often vulnerable, his only saving grace found in rebirth qualities.

    3 Judge
    The judge calls supreme wrath on their enemies and protects his allies with the power of law.


    Last edited by Ippy on Sun Oct 02, 2011 10:12 pm; edited 1 time in total
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    Ippy
    Admin

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    Re: Accomplishment OOC

    Post by Ippy on Sun Oct 02, 2011 1:37 pm

    Updated engagement rules, added Elite's first ability, added 'Change Aspects' action, will add 'trade' action.
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    Ippy
    Admin

    Posts : 959
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    Re: Accomplishment OOC

    Post by Ippy on Sun Oct 02, 2011 1:57 pm

    Info
    Name: Blaize Banevedes
    Color: Bright Gold

    Equipment
    Weapon: Short Spear (70dmg, 60hit, 115tr, mel or rng)
    Utility: [none]
    Body: [none]
    Accessory 1: [none]
    Accessory 2: [none]

    Inventory
    Moneys: 16
    Healing Fairy Dust x1

    Stats
    0 Prowess 14/9/7
    attack 140
    Hit 85
    Threat 40

    0 Toughness 40/10/12
    HP 375
    Defense 110
    Dodge 120

    0 Artifice 12/6/12
    Skill 115
    Dickery 65
    Initiative 110

    0 Luck 12/6/12
    Chance 100
    Miracle 70
    Treasure 90

    0 Magic 10/10/10
    MP 160
    Willpower 120
    Capacity 80

    0 Charisma 12/12/6
    Minion 130
    Support 140
    Persuasion 60

    Capacity Slots: 1/3
    Revive

    "Descriptions":
    Consumables
    Healing Fairy Dust
    Heals 350 HP from short range. Dust may be divided amongst multipule targets, or intercepted.

    Abilities
    Revive
    33 MP. Return a fallen ally to 1% HP. MP cost reduces with skill.


    Last edited by Ippy on Tue Oct 04, 2011 5:35 pm; edited 3 times in total
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    Elit3Fla5h

    Posts : 1457
    Join date : 2011-08-12

    Re: Accomplishment OOC

    Post by Elit3Fla5h on Sun Oct 02, 2011 2:04 pm

    Two characters?


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