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    Ippy
    Ippy
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    Post by Ippy Wed Sep 28, 2011 5:12 pm

    Alright, so this is the game where you play you, and unlike its previous cousin, THIS ONE IS GOING DOWN! UGH! Once again though, I will explain nothing of setting/story. That will all occur IC. So, without farther ado, mechanical stuff!

    "Play":

    "The PC":

    "Character Creation":

    "Mechanics":

    The following are lists:

    "Positions":

    "Actions":


    Last edited by Ippy on Tue Oct 25, 2011 10:22 pm; edited 19 times in total
    Elit3Fla5h
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    Post by Elit3Fla5h Wed Sep 28, 2011 7:22 pm

    so 3 being the best or most preferred class correct?
    Elit3Fla5h
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    Post by Elit3Fla5h Wed Sep 28, 2011 7:39 pm

    I call dark blue.
    Elit3Fla5h
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    Post by Elit3Fla5h Wed Sep 28, 2011 8:50 pm




    Name: Ethan?
    Color: Dark Blue
    Weapon of choice: Cloth rappings. MPK5. ACR. SCAR-H. AK-74 AK-74. M4A1. M16A4. FAMAS. M240. RPD. Side arms M1911. USP.45. M93 Raffica. G18. M9
    Just beginning stuff right?


    Prowess
    attack 1/5/4
    hit 2/3/5
    threat 3/3/11


    Toughness
    HP 2/3/9
    Defense 1/5/6
    Dodge 3/3/7

    Artifice
    skill 3/3/8
    Dickery 1/213423 (or 5 I guess)/1
    initiative 2/2/12


    Luck
    Chance 1/5/2
    Miracle 1/5/3
    treasure 3/1/13


    Magic
    MP 3/2/15
    willpower 1/3/14
    Capacity 3/1/16


    Charisma
    minion 3/1/17
    support 3/ 1/18
    persuasion 1/4/10


    Ability

    Utter disregard for logic
    Using a blanket as an effective parachute.
    Shining a flashlight in a room of mirrors for infinite light.
    Jumping from an airplane with a table and jumping off of it 3 feet above the ground to land safely.
    Them: How the fuck does that…?!?!
    Me: Shhhhhhhhhh, don’t question it.


    Classes
    1 Martial artist
    The general unarmed martial artist. Fighting style is a mix of Kenpo, Tue-kwon-do, and street fighting.


    1 Jedi Guardian
    The classic light side force user. My style relies more on lightsaber techniques than force ones.

    1 Army Ranger
    Military trained foot soldier. Wiki if you really want to know more.


    2 silver tongue
    Using words as weapons. A strong ability to sway people or demoralize enemies in combat.


    3 Fortunes' Favorite
    Somone or somthing out there just likes me. When it comes to chance I seem to always win without much effort on my part. This can manifest itself in things such as gambling and just the bad guys missing.





    Last edited by Elit3Fla5h on Mon Oct 03, 2011 2:57 pm; edited 7 times in total
    LokiLeader
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    Post by LokiLeader Wed Sep 28, 2011 10:28 pm

    Ok first off I need a little more help explaining the numbers used for Prowess and the like. The first number makes no sense to me, however I took a guess that its saying between 1-3 (since there are 3 skills to each set) is the number you should choose to show the priority of that skill in the set to your character, one being the highest? I understand the second number. the third number is the priority of the stat toward effectiveness when used by your character?

    Next is attack and defense. If you have a high attack and a high defense would that be really bad because you devide your att by your def and vice versa, or is the division your stat vs your enemies?

    Last: For special abilities it uses MP correct? also are these abilities always active or may we choose on or off?
    LokiLeader
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    Post by LokiLeader Wed Sep 28, 2011 10:32 pm

    Name: Ian Wagner
    Color: Dress Shirt blue (Powder blue?)
    Weapons: NTW 20 Sniper Rifle or Steyr Aug, Kriss, Cardshaper Knife (http://theawesomer.com/tag/knives/), Key Knife and SL6 Rescue Knife (http://theawesomer.com/tag/knives/page/2/)

    Prowess:
    attack 2/4/8
    Hit 1/4/1
    Threat 3/2/17

    Toughness
    HP 1/5/2
    Defense 2/3/11
    Dodge 3/2/16

    Artifice
    Skill 1/4/3
    Dickery 3/1/18
    Initiative 2/3/7

    Luck
    Chance 1/4/4
    Miracle 2/2/12
    Treasure 1/5/5

    Magic
    MP 2/4/9
    Willpower 1/5/6
    Capacity 3/1/14

    Charisma
    Minion 3/2/15
    support 1/5/10
    Persuasion 2/4/13

    Ability

    Professional Brain Surgeon
    I have a very acute accuracy with everything I shoot/ throw/ hit with (so long as its not huge and heavy for the melee/ throw) With this I also can richochette most bullets for one effective richochett (The higher the caliber, the harder the ricochette)

    Classes

    1 Sniper
    "Boom," *flicks bobblehead* "Headshot." High precision, far range fire support

    1 Survivalist.
    A scavenger that can use almost everything he finds to some degree. Most scraps are his weapons, traps, and utility items.

    3 The Bard
    I may not sing to you, but you can't help but feel inspired by my presence.

    2 The Medic
    Able drag you out of hell so I can fix you back up and send you in again.

    1 Inventor
    I can make some good things with a little bit of technical ingenuity
    Ippy
    Ippy
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    Post by Ippy Wed Sep 28, 2011 11:21 pm

    so 3 being the best or most preferred class correct?
    3 being the least prefer ed, thus three first priorities.

    @Loki:: you have the number meaning down right, I think. For the first number however it doesn't have to be 1,2,3. It can be 1,1,2; however the '1' in 1,2,3 is a stronger 1. The final number is your character's overall focus in the stat. EDIT:: 1,1,1 is also cool.

    And a last thing: while I have no problem with starting you with a sniper, I hope you realize it will be balanced out with the guy using a sling-shot as their first weapon. Maybe save it for not 1st tier?

    For special abilities it uses MP correct? also are these abilities always active or may we choose on or off?
    Completely depends on the ability. Some passives may require MP, while others merely will take a capacity slot. Special aspect passives may not require either. Some will require activation, others will be constant, and even others a bit of both.

    Other than that all is well. I'll post char specifics when I get around to it (<-- words of doom). I intend to PM players alot over the course of this game.

    EDIT:: Oh yeah, I would like to restate that 'all abilities use MP' to 'only some'. Additionally forgot to address:

    your attack/target defense = damage multiplier.


    Last edited by Ippy on Thu Sep 29, 2011 3:32 pm; edited 3 times in total
    FrenchPopo
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    Post by FrenchPopo Thu Sep 29, 2011 12:15 am

    Is some kind of armor allowed? If so, would that be under weapons?
    LokiLeader
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    Post by LokiLeader Thu Sep 29, 2011 9:26 am

    I just want to work toward those weapons is all. They are sexy and i wont wear armor. Just my glasses, blue dress shirt, khaki slacks, a belt, and some shined black shoes with black socks. Very neat. Maybe a vest later
    Ippy
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    Post by Ippy Thu Sep 29, 2011 2:53 pm

    @Elite:
    need another 1 rank class
    more weapon choices

    @Loki:
    need to rank classes correctly
    if that's the case, what weapon(s) would to like to START with

    @French:
    U no start with armors. Nor will you start with a aspect (class).

    @All:
    Could you plz post a 'char sheet here' so that I drop it in there? I don't wanna touch your rankings, I'd rather leave them for reference.

    EDIT:: Oh, and the middle rank in x/x/x is what you really see yourself as. I state this because Elite posted:
    Dodge 1/5/6
    and I blinked. I'll take his word before mine though.
    Elit3Fla5h
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    Post by Elit3Fla5h Thu Sep 29, 2011 3:02 pm

    O.o, oops, got that mixed up with defense.
    LokiLeader
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    Post by LokiLeader Thu Sep 29, 2011 5:37 pm

    I don't understand. I did what it said. Make 5 classes and label 3 to be rank 1 and then one rank 2 and one rank 3 right? Or is rank 3 not the highest?
    Elit3Fla5h
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    Post by Elit3Fla5h Thu Sep 29, 2011 6:07 pm

    Rank 1 is highest.
    LokiLeader
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    Post by LokiLeader Thu Sep 29, 2011 6:33 pm

    ok then I thought 3 was I shall fix
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    Post by LokiLeader Thu Sep 29, 2011 6:35 pm

    Info
    Name: Ian Wagner
    Color: Powder Blue
    Exp: 60/100 Lv1

    Equipment
    Weapon: Horsebow (75dmg, 60hit, 100tr, rng, can be fired while moving, can't be fired in engagement)
    Utility: Medkit
    Body: [none]
    Accessory 1: [none]
    Accessory 2: [none]

    Inventory
    Moneys: 26
    [none]

    Stats
    0 Prowess 10/13/7
    attack 110
    Hit 160
    Threat 60

    0 Toughness 70/9/7
    HP 700
    Defense 90
    Dodge 65

    0 Artifice 13/6/11
    Skill 140
    Dickery 40
    Initiative 115

    0 Luck 11/8/11
    Chance 130
    Miracle 85
    Treasure 120

    0 Magic 10/12/8
    MP 110
    Willpower 120
    Capacity 75

    0 Charisma 8/12/10
    Minion 70
    support 100
    Persuasion 80

    Capacity Slots: 1/2
    Sure Shooting

    "Descriptions":


    Last edited by LokiLeader on Fri Sep 30, 2011 2:28 pm; edited 1 time in total
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    Post by Guest Thu Sep 29, 2011 9:29 pm

    Name: Steve
    Color: Green
    Weapon of choice: An Over eccentric red and black garment of cloth and leather.
    An Electric Guitar

    Prowess
    attack 3/4/17
    hit 1/4/9
    threat 3/3/18

    Toughness
    HP 2/4/7
    Defense 3/4/16
    Dodge 2/2/10

    Artifice
    skill 1/3/6
    Dickery 2/4/12
    initiative 2/3/11

    Luck
    Chance 1/2/8
    Miracle 3/2/13
    treasure 3/2/14

    Magic
    MP 1/5/1
    willpower 1/3/2
    Capacity 1/4/3

    Charisma
    minion 1/4/4
    support 1/ 3/5
    persuasion 1/3/10

    Ability

    Mana infused Fingers:
    When i play my guitar i can infuse its rhythms with pure energy causing it to shoot deadly Sonic vibrations at my foes

    Classes
    1 Disciple of natures wrath:
    playing in this music style and rhythm Gives me the Mystical powers of nature such as Entangle, Charm beast, Bark skin, and restoration.

    1 Student of Waters Grace:
    playing in this music style and rhythm Gives me the Mystical powers of Water such as Wall of ice, Waters Shield, Torrent of water, and summon water elemental.

    1 Wielder of the chaotic arcane:
    playing in this music style and rhythm Gives me the Mystical powers of the arcane such as Blink, mirror image, Time shift, Mana Burn.


    2 Fiery tongue:
    playing in this music style and rhythm Gives me the Mystical powers of Fire such as as Burning soul, Fireball, Living bomb, Radiation blast


    3 Earth's Companion:
    Stone form, Golem God

    Accomplishment OOC Myself


    Last edited by Rock'emSock'emRabbi on Sun Oct 02, 2011 4:51 pm; edited 2 times in total
    Ippy
    Ippy
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    Post by Ippy Fri Sep 30, 2011 2:10 pm

    I'll be putting Loki's character in post 15 soon. And, Fun Fact here:
    if a 3 is average in the middle stat the average person has a total of 54.
    Elite 55
    Ippy 56
    Loki 59
    Rock 60

    Don't worry about it though. Also, once I post your char, feel free to mention any changes you'd like/are considering. A warning: these better not be major. I'm talking 5 point shifts here, or priority changes.

    Finally, I will be editing the first post of the thread to place actions and position labels as their own spoilers. I will update it time to time with rule changes or introductions.

    PS:: another fun fact: my name is only one that comes up on spell check : (
    Elit3Fla5h
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    Post by Elit3Fla5h Fri Sep 30, 2011 3:27 pm

    You all are power hungry, I am off by a point my dear friends.
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    Post by Guest Fri Sep 30, 2011 10:06 pm

    Info
    Name: Steve Unruh
    Color: Green

    Equipment
    Weapon: SG Gibson (50dmg 100hit 110tr, sonic, rng, green)
    Utility: [none]
    Body: [none]
    Accessory 1: [none]
    Accessory 2: [none]

    Inventory
    Moneys: 8
    1x Healing Fairy Dust

    Stats
    0 Prowess 8/14/8
    attack 60
    hit 110
    threat 40

    0 Toughness 60/7/11
    HP 575
    Defense 65
    Dodge 100

    0 Artifice 12/9/9
    skill 120
    Dickery 80
    initiative 85

    0 Luck 14/8/8
    Chance 110
    Miracle 75
    treasure 70

    0 Magic 10/10/10
    MP 160
    willpower 140
    Capacity 140

    0 Charisma 10/10/10
    minion 130
    support 120
    persuasion 95

    Capacity Slots: 1/4
    Flimsy Frequency

    "Descriptions":
    Elit3Fla5h
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    Post by Elit3Fla5h Fri Sep 30, 2011 10:13 pm

    Info
    Name: Ethan Baron
    Color: Dark Blue

    Equipment
    Weapon: M1 Garand (90dmg, 50hit, 195%tr, 5% chance x2dmg&tr, rng)
    Utility: [none]
    Body: [none]
    Accessory 1: [none]
    Accessory 2: [none]

    Inventory
    Moneys: 12
    Healing Fairy Dust x1

    Stats
    0 Prowess 12/10/8
    attack 130
    hit 120
    threat 90

    0 Toughness 50/11/9
    HP 550
    Defense 120
    Dodge 115

    0 Artifice 10/12/8
    Skill 110
    Dickery 160
    initiative 85

    0 Luck 12/12/6
    Chance 140
    Miracle 140
    treasure 80

    0 Magic 8/14/8
    MP 70
    willpower 75
    Capacity 65

    0 Charisma 8/8/14
    minion 60
    support 40
    persuasion 100

    Capacity Slots: 1/3
    Reality Lapse

    "Descriptions":


    Last edited by Elit3Fla5h on Fri Sep 30, 2011 10:34 pm; edited 1 time in total
    Ippy
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    Post by Ippy Fri Sep 30, 2011 11:04 pm

    Oh, the y/y/y stuff following an attribue is the stat increase you get when you put a point into it. So when 0 Prowess 10/10/10 is raised to 1 Prowess 10/10/10, the player gets +10 attack, hit, and threat.
    Ippy
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    Post by Ippy Sun Oct 02, 2011 11:57 am

    "Character Creation":


    Last edited by Ippy on Sun Oct 02, 2011 10:12 pm; edited 1 time in total
    Ippy
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    Post by Ippy Sun Oct 02, 2011 1:37 pm

    Updated engagement rules, added Elite's first ability, added 'Change Aspects' action, will add 'trade' action.
    Ippy
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    Post by Ippy Sun Oct 02, 2011 1:57 pm

    Info
    Name: Blaize Banevedes
    Color: Bright Gold

    Equipment
    Weapon: Short Spear (70dmg, 60hit, 115tr, mel or rng)
    Utility: [none]
    Body: [none]
    Accessory 1: [none]
    Accessory 2: [none]

    Inventory
    Moneys: 16
    Healing Fairy Dust x1

    Stats
    0 Prowess 14/9/7
    attack 140
    Hit 85
    Threat 40

    0 Toughness 40/10/12
    HP 375
    Defense 110
    Dodge 120

    0 Artifice 12/6/12
    Skill 115
    Dickery 65
    Initiative 110

    0 Luck 12/6/12
    Chance 100
    Miracle 70
    Treasure 90

    0 Magic 10/10/10
    MP 160
    Willpower 120
    Capacity 80

    0 Charisma 12/12/6
    Minion 130
    Support 140
    Persuasion 60

    Capacity Slots: 1/3
    Revive

    "Descriptions":


    Last edited by Ippy on Tue Oct 04, 2011 5:35 pm; edited 3 times in total
    Elit3Fla5h
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    Post by Elit3Fla5h Sun Oct 02, 2011 2:04 pm

    Two characters?

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