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    Dains

    Elit3Fla5h
    Elit3Fla5h


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    Join date : 2011-08-12

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    Post by Elit3Fla5h Tue Aug 04, 2015 12:28 am

    Map
    Spoiler:
    World
    Dains
    The world of Dains is a nearly unimaginably large expanse of open skies, filled with churning air current, drifting clouds, and towering thunderheads. Solid matter is relatively rare in this realm, much of it consisting of ice, magically solidified clouds or conjured rock.


    One of the strangest occurrences of solid matter in Dains are the Diebas, or large metal spheres. Hundreds or thousands of feet in diameter, these obviously ancient bronze or iron spheres were left ages ago by their unknown creators. They have been there so long, in fact, that until the current age numerous peoples colonized them, building entire communities there. Covered in unknown symbols or runes, the Diebas are obviously hollow, yet no one has found a way of opening one. With the use of a Tua adapter on an Inbus engine the Deibas can be “activated” causing the activator to teleport to another identical Diebas somewhere in the world.
    The countries Mathai, Aku, and Sindarin’s landmasses are anchored to the sky and do not move, other large landmasses float around free.

    Seasons/ day night

    Spoiler:

     
     
    Inhabitants
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    The Wishful War
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     Navigation
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    Maze of winds
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    Ages

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    Powers
    Magic and Psionics are different.

    Countries
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    Currency
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    Technology
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    Firearms
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    Clockwork Gear
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    Armor
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    Vehicles
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    Feats

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     Language
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    GODS

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    The moon at the end of the world.
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    Game Rules

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    Sandbox
    This is a sandbox campaign meaning that you are free to do whatever you want As a group. But in order for this to work you all need to figure out what it is you want to do or accomplish or what you want out of this campaign. So discuss among each other what you would like to do. This is a fantasy world so anything is really up for grabs. You can be pirates and plunder the many unmarked islands, intrepid explorers jumping from island to island, underhanded politicians, a group of kolbalds living under an island that follow a false dragon god. It can be as big or as small as you want but I need to know before hand to make it work. In this campaign character backstory comes to the forefront because your characters are actively pursuing goals that will be important to them. (or not, for all I know you could play golems with no free will.)

    This is not all the information so feel free to ask questions about the rules or the world. Some campaign ideas will need more info and when a direction is decided more will also be given.

    There is no experience, I reward level ups at different points.

    Special metal Item Rules
    Spoiler:


    Last edited by Elit3Fla5h on Thu Aug 25, 2016 11:58 am; edited 26 times in total
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    Post by Guest Tue Aug 04, 2015 5:02 pm

    Custom traits?
    Elit3Fla5h
    Elit3Fla5h


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    Post by Elit3Fla5h Tue Aug 04, 2015 5:11 pm

    Depends on the trait and I might make up a few traits when a direction is decided.
    LokiLeader
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    Post by LokiLeader Tue Aug 04, 2015 10:27 pm

    My character is going to be an archaeologist, so i'd like to have the campaign based around adventure and exploration. Now if you guys want to be pirates i don't really care, so long as i can study the world and decipher the ancient language.
    Elit3Fla5h
    Elit3Fla5h


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    Post by Elit3Fla5h Wed Aug 05, 2015 8:31 am

    Tech and firearm details have been added.
    Ippy
    Ippy
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    Post by Ippy Wed Aug 05, 2015 5:39 pm

    Loki wrote:...be an archaeologist

    We should find a suitable island and then resurrect a ancient, extinct species/civilization as terrifying, life-hating undead as to put them on said island in containment conditions with the purpose to showcase them for the living species/civilizations of the modern day who would pay us to get kicks from the thrill of being so close to something ancient and dangerous.
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    Post by Guest Wed Aug 05, 2015 7:38 pm

    I'm in. We'll call it Necro-assic Park
    FrenchPopo
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    Post by FrenchPopo Wed Aug 05, 2015 8:42 pm

    LokiLeader wrote:My character is going to be an archaeologist, so i'd like to have the campaign based around adventure and exploration.

    I'll be the leader of a Nazi-organization that races to beat you to the artifacts and clues you're looking for. Obviously, you'll ultimately be victorious, but not before the dramatic events of me successfully stealing all yo' stuff and almost claiming the glory.
    Nailo41
    Nailo41


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    Post by Nailo41 Thu Aug 06, 2015 8:11 am

    What kind of political system do the cities use? I'd prefer a democracy over any kind of monarchy. This way I can rise to power and become leader of the Terrans. The corrupt leader of course, but leader none the less
    Elit3Fla5h
    Elit3Fla5h


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    Post by Elit3Fla5h Thu Aug 06, 2015 8:36 am

    The only democracy is Melna but it is ruled by a council of elected officials.
    Elit3Fla5h
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    Post by Elit3Fla5h Thu Aug 06, 2015 2:15 pm

    Clockwork gear added as well as a revamp of the clockwork crafting rules.
    Nailo41
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    Post by Nailo41 Thu Aug 06, 2015 2:47 pm

    is there anyway to convince you to run a transparency on psionics and magic???
    Elit3Fla5h
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    Post by Elit3Fla5h Thu Aug 06, 2015 5:18 pm

    Nailo41 wrote:is there anyway to convince you to run a transparency on psionics and magic???
    Probably not. Why?
    Ippy
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    Post by Ippy Sat Aug 08, 2015 2:48 pm

    Character concepts I'm divided upon, in order of consideration:

    LE Red Dragon Rider
    > Shall be soul-bound to strong-willed companion who instigates much in-fighting and disagrees with most everything the rider says and tries. Dragon will use rider to gain power then intend to kill him, rider will intend to dispose of dragon before this occurs. The two will have an deep, intimate understanding when it comes to treasure. Dragon will grapple (average early levels, stronger later), and the rider won't have standard actions until 8th, so regulated to item-use for dragon.

    Sniper-Style Firearm Marksman (Likely employing elf racial feats)
    > Will acquire clockwork piercer and write "too many d10 plox nerf" on its side. Will reconfigure government personnel for money. Will punch sizable holes through everything in a line between nearest floaty indestructible sphere in sight. If Kaigun, will ask DM about ricochet off sphere to perform unsavory acts over potentially infinite range. Physics and world flatness of great concern to build.

    Medium
    > Spellcaster that gives up last three levels of spells for cool casting mechanics and basketballs of flavor.

    Artisan
    > What is your name?
    Bruce Way-- Tony Stark!
    > What is your quest?
    Build world's first moonstone cannon.
    > What is your favorite color?
    Dnd 3.5 Sad

    FrenchPopo
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    Post by FrenchPopo Sat Aug 08, 2015 10:44 pm

    Hehe So Ippy might be hopping on the evil train? Excellent. Twisted Evil


    Last edited by FrenchPopo on Sun Aug 09, 2015 11:45 am; edited 1 time in total
    Ippy
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    Post by Ippy Sun Aug 09, 2015 1:43 am

    Probably not gonna have a evil dragon.

    20th Level Marksman can take clockwork piercer and do 36d10 damage through 8000 feet (no range penalties, obviously) before adding flat damage bonuses or size increases or anything remotely complicated.

    6th Level Marksman can fire 10 (12 if two-weapon fighting thrown attacks) attacks at bad things. Any attack that hits (+wis to hit, half damage) DAZES its target, no save.

    Dragon Rider can't have good reflex save.
    FrenchPopo
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    Post by FrenchPopo Sun Aug 09, 2015 11:46 am

    Ah, well looks like just Nailo and I will spread the good word of Samsag then. XD
    Elit3Fla5h
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    Post by Elit3Fla5h Mon Aug 10, 2015 1:43 pm

    The marksman no longer has a good reflex save.
    Elit3Fla5h
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    Post by Elit3Fla5h Thu Aug 13, 2015 2:15 am

    Armor added, might change prices. Next update will probably have vehicles and/or traits.
     Also considering adding 3D maneuvering gear cause it is possible with the current clockwork tech but with the CIPS and fly being a 3rd level spell/power it seems impracticable. I suppose it could be be a cheaper option than CIPS so it can be passed out to low level soldiers so they can swing from boat to boat in a battle or used by pirates to raid ships, idk.
    This is a variable world so I'll leave that up to you guys if you want me to make it. Remember that if you have a cool idea you should shoot it by me and it may get added. Right now I am jobless so I have a lot of time to mess with stuff.
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    Post by Guest Thu Aug 13, 2015 2:22 pm

    Add more custom inventions!

    IDEA: Inventions have sub-categories ie: in order to get the saddle invention and allow me to ride my creations I need the 'Design' innovation. I would love to have Clockwork as a sub category.

    So like:
    Innovation: Clockwork Implementation

    along with new inventions that require it~

    You could even have me pay for these clockwork blueprints
    Elit3Fla5h
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    Post by Elit3Fla5h Sun Aug 16, 2015 9:08 pm

    Added hookshot, 3d maneuvering gear, and a feat section that right now only contains 3d maneuvering gear proficiency.
    Nailo41
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    Post by Nailo41 Mon Aug 17, 2015 5:29 pm

    idk how you are on 3rd party stuff so i figured id just drop a link and add yes or no

    http://www.d20pfsrd.com/feats/3rd-party-feats/4-winds-fantasy-gaming/combat-feats/two-shield-fighting-combat


    AHHHHHH DAMMMMN


    Last edited by Nailo41 on Mon Aug 17, 2015 7:07 pm; edited 1 time in total
    Elit3Fla5h
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    Post by Elit3Fla5h Mon Aug 17, 2015 6:26 pm

    That is fine.
    Ippy
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    Post by Ippy Sat Aug 22, 2015 9:19 am

    What's the size progression for damage of the clockwork piercer?

    Also, Rockem mention he wanted a one-piece style. I'm not opposed, but I'm not sure I know what that means.
    Elit3Fla5h
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    Post by Elit3Fla5h Sat Aug 22, 2015 1:47 pm

    Large: 4d10
    Huge: 6d10
    Gigantic: 8d10
    Colossal: 12d10

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